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Battlefield Modding Tutorials BFMODS • View topic - Spawn weapons on the outside of vehicle armor

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Feb 27, 2008 1:20 am 
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Posts: 128
Location: Netherlands / Holland
test results 2:

added the armory to the m1a1Complex and put in the line ObjectTemplate.HoldObject 1: DIDNT WORK :(
kits still hang in the air and stay as a static object
also somehow the armory is in place at one m1a1 and on the others it floats higher ??

I know saw 3 US_Support kits so i assume u can use only one kit per armory to spawn :(

Gonna change the HoldObject line into 0 and see what that does

greetz RED

(this will be the last test for today gotta get some sleep)

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PostPosted: Wed Feb 27, 2008 1:25 am 
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Location: Netherlands / Holland
GRMBL

still didnt work

im now just gonna try and add the spawners itself to the vehicle or complex
will post the results tommorow (unless all goes fast then u see them below :) )

greetz RED

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PostPosted: Wed Feb 27, 2008 1:58 am 
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well :(

i cant get the eather the armory or the spawner to stay attached to the tank

if anyone knows an idea PLZ help :)

greetz RED

ill continue trying tommorow again

maybe i can try and create a NEW ObjectSpawner in ObjectsSpawns.con and see if that does the trick :)

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PostPosted: Wed Feb 27, 2008 3:55 am 
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kits are static

kits are static

kits are static

kits are static

kits ar.......

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PostPosted: Wed Feb 27, 2008 4:09 am 
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PostPosted: Wed Feb 27, 2008 5:00 am 
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el statico?

maybe theres a line one could edit to make them "unstatic"?

wasnt there some one that remmed the "have collison physich" with good results, maybe there is a cure?

somewhere somehow. . . :?


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PostPosted: Wed Feb 27, 2008 8:03 am 
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Removing collision physics from kit means you can no longer pick it up off ground.

Giving it mobile physics does...well nothing.

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PostPosted: Wed Feb 27, 2008 8:36 am 
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I once managed to get A HeloPad on the back of a battlship (princeow) and that moved with the carrier

i assumed the Armory couldt be added in the same way,
cuz my thinkings where that the kit would stay attached to the Armory and the armory to the M1A1

so it was just a question and an idea :)

my next idea :P
how about creating a new kit with mobilephysics

greetz RED

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