I'm going to try this later
Throw this on the ground...
SmokegrenadeObjectTemplate.Active SmokeGrenadeProjectile
ObjectTemplate.addTemplate iedspawner3
ObjectTemplate.setPosition 5/0/0
ObjectTemplate.addTemplate iedspawner3
ObjectTemplate.setPosition 5/0/5
ObjectTemplate.addTemplate iedspawner3
ObjectTemplate.setPosition -5/0/0
ObjectTemplate.addTemplate iedspawner3
ObjectTemplate.setPosition -5/0/-5
Watch it smoke....
ObjectTemplate.Active iedspawner3
ObjectTemplate.setObjectTemplate 3 ied
ObjectTemplate.holdObject 0
ObjectTemplate.minSpawnDelay 5
ObjectTemplate.maxSpawnDelay 5
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 10
ObjectTemplate.spawnOffset 0/.17/0
ObjectTemplate.team 3
In 5 sec the (4) ied's are spawned...
ObjectTemplate.Active ied
ObjectTemplate.material 70
ObjectTemplate.material2 205
ObjectTemplate.CriticalDamage 4
ObjectTemplate.Hitpoints 3
ObjectTemplate.hpLostWhileCriticalDamage 3
The above code should count down to total self destruction...using the grenadeprojectile materials
I wonder if this will work?