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Battlefield Modding Tutorials BFMODS • View topic - How to texture?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 8:40 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Oh! :shock:
Your going to do nukes!
I always wanted to have a nuke on my server, not.
How you make a nuke!
Damage 999999999999999999
Radius 999999999999999999 right?
Alot of irony here.

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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 9:40 am 
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Joined: Thu Oct 19, 2006 5:03 am
Posts: 1209
Nukes have very random effects on troops. Vehicles all die but troops live often.

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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 9:42 am 
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Posts: 317
Location: in ur dreams, etin ur soul
i suppose, radius too lolz, exept mine is client side, im actually gonna animate a nuclear explosion, very bright, not much to time live after it goes off :P, it will be fun, also, i will use the b17 and make a custom texture for a b29, only on 1 map, witch will be named after one of the places nuked, followed by "1945" i have only just added a few things so far, no new models yet, but it will be fun, this will be an objective map, so you have to nuke, and your b29 starts on a carrier, or on a little runway out somewhere, and on conquest(the map siz is large) the b29 is hidden, only has 1 nuke XD, but 1 nuke is enugh to scare people by its huge shiny explosion and i will make shore it gives soo miuch light that ur screen just about goes white :D, LOL this will be funny, all you have to do for it, is wait atleast 2 years for me to learn how to model, mod better and create, unless i get sick of it(i won't, this is 1 thing i have to do) my want for a nuke map, is i have always taught, wat if they made a battlefield nuclear war, maybe afterwards i will make a nuclear war mod, with nuclear missles !!! this isn't it you know, my mod will have all sorts of other stuff, like a bone kit, where u hit people with a few diffrent sorts of bone including a skull that u can throw at people, and much more stuff...

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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 9:44 am 
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In 2 years I don't think we have slow enough computers to play BF1942 on. :?

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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 10:25 am 
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Location: in ur dreams, etin ur soul
wanna bet? i will still have this, and our macs, that will run it, besides, if i get good enugh soon enugh, maybe at the start of 2009, why not XD

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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 10:52 am 
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Joined: Thu Jun 21, 2007 12:34 pm
Posts: 51
Location: Perth, Australia
Calm Down!

Take it slow!

It takes a long while to learn to mod, its not something that comes overnight. It took me nearly a year to finish UWS, and that doesnt add new models etc.
The thing is, effect coding is extremely hard. Get it wrong and you screw up the screen on your PC (Im not joking, i know someone who went through 3 top of the line LCDs when his custom explosion went wrong) or at the very least slow BF down to a slideshow. Also, modeling is one of the hardest aspects of BF1942, Im a modest modeler, but im not great. Another thing, the nuke would be unrealistic if it had to be dropped at a certain place or it wouldnt work, since it would pretty much kill everything on the map anyway. (I know there was a real drop zone, but still, it wouldnt work very well)

BTW

A) Give Dnamro the credit for those tuts, he was the one who spent ages compiling them over at BFSP

B) Tone done the LOL-ing ok? :) most of your posts seem to be nothing but laughing out loud, and although laughter is great, please, dont express it in words on a forum, it makes topic reading much easier for everyone.

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 Post subject: Re: How to texture?
PostPosted: Fri Feb 15, 2008 11:54 am 
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ok, i expected to maybe take 5 years max, but seriasly? 3 hole monitars, i don't know if i want to do it anymore, if it can destory the monitar, well lets just say, ill stick to my bone kit for now, i think it would lag BF alot, not that you would notice, cause everything would start to go white if it went the way i wanted, i never get any of the 3ds max tutorials, i have not understood even the simple ones, they never turn out how there ment to for me, unfortunatly :( but i suppose i have to try gmax, it is more simple, and less of the advance movie modelers stuff, im gonna go see if i can find some Gmax tut now, maybe it is more simple (: :shock:

EDIT:
Aussie dan, maybe im just a very happy person :P

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 Post subject: Re: How to texture?
PostPosted: Sat Feb 16, 2008 6:19 am 
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Joined: Thu Jun 21, 2007 12:34 pm
Posts: 51
Location: Perth, Australia
i dont mind if your a very happy person dude, just the (lets say "slightly overly") outward lol-ing gives me a headache when reading.

Anway, i can help model, ive made a jet and some UFOS that are pretty cool, (No texture though :( ) If you want.

BTW, Great server, last time i played on it twas awesome. Jet pack was funny.

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