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Battlefield Modding Tutorials BFMODS • View topic - MODDING BF1942

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:24 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
i cant seem to get this code to work on bf 1942 but im trying to add turbo and no damage to my willy on bf1942 code crashes on me


rem ***********************************************************************************
rem ---TURBO AND REPAIR FOR WILLY---
rem ***********************************************************************************

ObjectTemplate.Active WILLY
ObjectTemplate.AddTemplate BRDM2SupplyDepot
ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot
ObjectTemplate.AddTemplate repairpoint
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active BRDM2SupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles .4
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active BRDM2VehicleSupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles .4
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active repairpoint
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles .4


am i missing out on something im trying to mod bf1942 when i add this code it load then crashes what am i doing wrong?????


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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:34 am 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Have you searched here?

tutorial.php?page=nitrous.html


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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:36 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
thanx pink i got it were i have nitro on it but i need to know how to make it to not have no damage


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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:42 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
What exactly do you mean by "no damage"? It cant take any damage at all? Or just no damage from terrain?


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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:43 am 
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Joined: Sat Nov 03, 2007 10:25 pm
Posts: 104
no damage at all


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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:46 am 
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Joined: Sun Sep 16, 2007 2:33 pm
Posts: 1809
Location: Your moms house
Uhhhh i forgot how to do that :oops: but hers something to cheer you up



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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:46 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
Well, have you tried:
ObjectTemplate.Active Willy
ObjectTemplate.hasArmor 0
I'm not sure if this is serverside though.


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 Post subject: Re: MODDING BF1942
PostPosted: Wed Feb 13, 2008 2:47 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595


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