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Battlefield Modding Tutorials BFMODS • View topic - Projectile Help

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Projectile Help
PostPosted: Sun Dec 23, 2007 8:28 am 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
Hey, i was wondering where the information on Projectiles is generally located in a mod. For example, theres this mod and it has a new projectile type. Where would i go to get the info for that projectile so i could add it to my own mod. thanks.


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 Post subject: Re: Projectile Help
PostPosted: Sun Dec 23, 2007 6:22 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
Game.rfa right..? :?


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 Post subject: Re: Projectile Help
PostPosted: Sun Dec 23, 2007 6:35 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Usually damage is stored in Game.rfa, some of the projectiles are defined in objects.rfa in weapons.con/physics.con or some general .con files. It's not uniform.


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 Post subject: Re: Projectile Help
PostPosted: Sun Dec 23, 2007 7:11 pm 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
Well, this gun shoots a flare. I'll search in those places and see what i come up with. Thanks guys.


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 Post subject: Re: Projectile Help
PostPosted: Sat Dec 29, 2007 11:54 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
In mods order can be less then good. :(

Use notepad and search in objects.rfa. ;-)
Don't need to unpack objects.rfa at all.
Only open with notepad.exe

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