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Battlefield Modding Tutorials BFMODS • View topic - Modding gunship/cobra

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Hello
PostPosted: Thu Dec 20, 2007 2:06 pm 
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Joined: Sun Nov 25, 2007 9:40 pm
Posts: 30
Okay this is very useful info and I understood what to do but what's the coding for the tracers? Ha. Sorry about the other forum Urglub.. didn't seem to get an answer on here for awhile. Yes I know how to mod and everything but when other people come and give me new modding tasks for them, I can get rather confused with other methods. (OT.active, OT.create, etc.) So what's the tracer coding because that's new to me and I don't know the codes to do it, I looked it up in the objects.rfa and couldn't seem to find it.

Sianyde


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 Post subject: Re: Hello
PostPosted: Thu Dec 20, 2007 5:02 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
You posted 16 of dec and got an answer on 16 of Dec.
This is to slow!!! :shock:
Then you replyed to answer on 20 of dec.

Well, your coding looks a bit funky.
Hmm, I take that back, alot funky.
You misstype code alot, hope it's only when you post.
But this is also a bad thing, becouse then we don't know the real problem and can't help you.

Look at code for minigun in objects.rfa.
Look at ad tracer part, it says 0.5/0/0.
This means that every time you shoot one bullit you don't, you shoot 2 tracers.
Change tracer to 0/0/0 and replace projectile.
Or replace tracer with a projectile.
At same time you can change firerate to 0.25.

All of this is in tutorial except tracer 0.5/0/0 and how to fix that.
Read it.

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 Post subject: Re: Hello
PostPosted: Thu Dec 20, 2007 9:19 pm 
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Posts: 621
Location: United States of America

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 Post subject: Re: Hello
PostPosted: Thu Dec 20, 2007 10:20 pm 
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Joined: Sun Nov 25, 2007 9:40 pm
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 Post subject: Re: Hello
PostPosted: Fri Dec 21, 2007 8:20 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Try to set tracer to 0/0/0
This should zero it out to no tracers anymore.

Projectile is overridden by tracers.
If tracer is set to 1/0/0
This means that every bullet fired from that gun will be a tracer not one m110 shell will leave barrel.
0.5/0/0 is even higher firerate then bullets themself, that's why it fires 2 tracers everytime it should shoot 1 bullet..

But if tracer is set to 0/0/0.
This means no tracer will be shot from this gun.
Now m110 shell will pop out from barrel like you want them to.
5/0/0 is a tracer every fifth round.

Tracer is a projectile aswell.
Replace tracer with m110 projectile instead of projectile is a differant solution to this problem.

Minigun is a real pain in butt to change projectiles on before you learn how to do it.

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 Post subject: Re: Hello
PostPosted: Fri Dec 21, 2007 2:49 pm 
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Joined: Sun Nov 25, 2007 9:40 pm
Posts: 30
Alright, well thank you Urglub you've been very patient with me. But one thing I don't understand.. the AC-47 is shooting the M110 projectile, and I changed the tracers btw, and it's only doing the damage a normal mini gun round would? How do I fix this? I just cranked the velocity to 150 (was at 50 before) and I'm gonna test it later. So how do I make it do more damage?

Thanks again,

Sianyde [1CD]


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 Post subject: Re: Hello
PostPosted: Fri Dec 21, 2007 3:49 pm 
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Posts: 2015

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 Post subject: Re: Hello
PostPosted: Fri Dec 21, 2007 9:51 pm 
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Joined: Sun Nov 25, 2007 9:40 pm
Posts: 30
Roger, it works! Thank you soo much! Now all I gotta figure out is this stupid problem with my clan's server manager not working with the mod, (it says corrupt data)

Sianyde [1CD]

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