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Battlefield Modding Tutorials BFMODS • View topic - Trouble getting bots to use nitrous

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Tue Jun 17, 2025 4:16 pm

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PostPosted: Tue Dec 18, 2007 8:14 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Could be, haven't tested that on the chinook yet, only cobra, but for a differant reason.
Own heatseeker in butt reason. :evil:

If you like to ad bots, ad go crazy! ;-)
Have 20 more or so! :shock:

Warning for BRDM and OH-6 though, they usually crash server when bots drive them.
No biggie to replace them with other vehicles.

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
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PostPosted: Tue Dec 18, 2007 5:49 pm 
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Joined: Wed Oct 10, 2007 10:01 pm
Posts: 43


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PostPosted: Tue Dec 18, 2007 6:19 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
Server Homepage


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PostPosted: Tue Dec 18, 2007 7:12 pm 
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Joined: Wed Oct 10, 2007 10:01 pm
Posts: 43


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PostPosted: Wed Dec 19, 2007 1:36 am 
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Joined: Tue Jan 30, 2007 10:58 pm
Posts: 329
Location: www.TKO.clanservers.com

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[TKO] Tactical Knock Out : IP Address: 8.2.122.210 : Good Luck Dying


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PostPosted: Wed Dec 19, 2007 1:49 am 
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Joined: Wed Oct 10, 2007 10:01 pm
Posts: 43
BRDM AI fix:

aiTemplatePlugIn.active WasserFallRocketMobile
rem aiTemplatePlugIn.vehicleNumber -1
aiTemplatePlugIn.vehicleNumber 1 <-- any valid pathmap will do: 1-6

aiTemplatePlugIn.active BRDMMobile
rem aiTemplatePlugIn.vehicleNumber 4 <-- to use car pathmap
aiTemplatePlugIn.vehicleNumber 6 <-- to use amphib pathmap


aiTemplate.create BRDMAI
aiTemplate.addType ITUnit
aiTemplate.addType ITBiological
aiTemplate.addType ITGround
aiTemplate.addType ITMobile
aiTemplate.addType ITObstructedView
aiTemplate.addType ITAmfibious
aiTemplate.addType ITNaval
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 7
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn BRDMMobile
aiTemplate.addPlugIn BRDMPhysical
aiTemplate.addPlugIn BRDMCover
aiTemplate.addPlugIn BRDMCtrl
aiTemplate.addPlugIn BRDMUnit

ObjectTemplate.active BRDM
ObjectTemplate.aiTemplate BRDMAI

aiTemplatePlugIn.active BRDM_MgUnit
aiTemplatePlugIn.SelectKey PIMenuSelect2 <-- seat 2

aiTemplatePlugIn.active BRDM_MgCtrl
aiTemplatePlugIn.pitchScale 5.0
aiTemplatePlugIn.rollScale 5.0
aiTemplatePlugIn.yawScale 2.0
aiTemplatePlugIn.lookVerticalScale 1.0
aiTemplatePlugIn.lookHorizontalScale 1.0
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -360/-45/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 360/5/0

cameras updated to match object rotations


aiTemplate.create BRDM_MGAI
aiTemplate.addType ITUnit
aiTemplate.addType ITBiological
aiTemplate.addType ITGround
aiTemplate.addType ITAmfibious
aiTemplate.addType ITNaval
aiTemplate.degeneration 15
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 5
aiTemplate.commonKnowledge 0
aiTemplate.secondary 1
aiTemplate.addPlugIn BRDM_MgArms
aiTemplate.addPlugIn BRDM_MgUnit
aiTemplate.addPlugIn BRDM_MgCtrl

physical plugin removed - not valid for secondary positions

ObjectTemplate.active BRDMGunnerPCO
ObjectTemplate.aiTemplate BRDM_MGAI

Take her for a spin, lemme know how you make out. The temperatures i leave to you as that's all personnal choice. Let me see what i can dig up for the Oh-6. Don't remember if i touched that, but if it's screwed, i'll fix it!


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PostPosted: Wed Dec 19, 2007 8:28 am 
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Joined: Wed Oct 10, 2007 10:01 pm
Posts: 43


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PostPosted: Wed Dec 19, 2007 12:07 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
Cobalt casing?Da*n,...sweet dude
(I'll take the omega man maps now!) :lol:
The Battle one confused me looked like BFV for a sec.
Or is it?
The ape in lower pic on right side WOW.
Or is that hud element?


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