okay i am trying to get the map dcx_paintball to work for desert combat final now i was told all you have to do is copy the original map and putt it in the dcf map folder then make a _001.rfa for it with 2 init files in the folder and one looks like this
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\DCX_Paintball\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.620000/0.550000
renderer.animatedMeshAmbientColor 0.15
rem *** DC Texture sets ***
textureManager.alternativePath DCTextures/Mapspecifc/DCX_Paintball
textureManager.alternativePath DCTextures/GenericEnvironment/Desert
textureManager.alternativePath DCTextures/GenericEnvironment
rem *** DC_Extended texture sets ***
textureManager.alternativePath MODS/DC_Extended/Textures/Maps/DCX_Paintball
textureManager.alternativePath MODS/DC_Extended/Textures/Brit_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/British
textureManager.alternativePath MODS/DC_Extended/Textures/Cammo_Desert
textureManager.alternativePath MODS/DC_Extended/Textures/Default
textureManager.alternativePath MODS/DC_Extended/Textures
rem *** Map defaults ***
textureManager.alternativePath Texture/Africa
shadow.shadowColor 0.550000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUKFlag
game.setTeamSkin 1 IraqSoldier
game.setKit 1 0 Iraq_Sniper
game.setKit 1 1 Iraq_Assault
game.setKit 1 2 Iraq_AT
game.setKit 1 3 Iraq_HeavyAssault
game.setKit 1 4 Iraq_Support2
game.setKit 1 5 Iraq_SpecOps
game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_Sniper
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_HeavyAssault
game.setKit 2 4 US_Support2
game.setKit 2 5 US_SpecOps
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
run Sounds/Environment
run objects/CustomKits
run Objects/Bombs
game.setBeforeSpawnCameraPosition 1 547.640991/89.596107/465.330627
game.setBeforeSpawnCameraPosition 2 547.640991/89.596107/465.330627
NOW! this is one of the init files for the level if you notice this was dcx now i have made the weapon spawns for dcf thats what i was told to do now the other looks like this
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE
rem *********************************************
Game.setLocalized 1
rem ** Allied Briefing **
game.setAlliedCampaign "Head to head conquest map. Close quarters fighting."
game.setAlliedHints "Use your player class well"
game.setAlliedObjectives "Just try to control all the flags"
game.setAlliedSkirmish "Head to head conquest map. Close quarters fighting. Just try to control all the flags"
rem ** Axis Briefing **
game.setAxisCampaign "Head to head conquest map. Close quarters fighting."
game.setAxisHints "Use your player class well"
game.setAxisObjectives "Just try to control all the flags"
game.setAxisSkirmish "Head to head conquest map. Close quarters fighting. Just try to control all the flags"
rem ** Allied Debriefing **
game.setAlliedDebriefingMajorVictory DEBRIEFING_ALLIED_MAJOR_VICTORY_MIDWAY
game.setAlliedDebriefingMinorVictory DEBRIEFING_ALLIED_MINOR_VICTORY_MIDWAY
game.setAlliedDebriefingMajorDefeat DEBRIEFING_ALLIED_MAJOR_DEFEAT_MIDWAY
game.setAlliedDebriefingMinorDefeat DEBRIEFING_ALLIED_MINOR_DEFEAT_MIDWAY
rem ** Axis Debriefing **
game.setAxisDebriefingMajorVictory DEBRIEFING_AXIS_MAJOR_VICTORY_MIDWAY
game.setAxisDebriefingMinorVictory DEBRIEFING_AXIS_MINOR_VICTORY_MIDWAY
game.setAxisDebriefingMajorDefeat DEBRIEFING_AXIS_MAJOR_DEFEAT_MIDWAY
game.setAxisDebriefingMinorDefeat DEBRIEFING_AXIS_MINOR_DEFEAT_MIDWAY
rem ** Multiplayer Briefing **
game.setMultiplayerBriefingObjectives "Just try to control all the flags"
game.setMultiplayerBriefingMapType "Head to head conquest map. Close quarters fighting."
game.setLoadPicture Load/CloseQuarters.tga
game.setMapId "DC_Final"
game.setServerInfoIcon ../../Texture/DC_Extended/MapIcons/serverInfo.dds
IF! you will look at the bottom of this file you will see game.setMapId "DC_Final" which was game.setMapId "DCX" which is now obviously changed now i applied all of this and putt all of it in dcf folder and all i started to load it and it crashed
WTF!! any ideas
