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Battlefield Modding Tutorials BFMODS • View topic - Again the paradop

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 12:29 pm 
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Joined: Tue Feb 20, 2007 2:13 pm
Posts: 20
so i only can edit the exisiting once and edit the spawnlocation (move it up in the air) !?
that would mean that axis also would spawn as para ! thats not the way i want it to be ! :cry:

no one every did an extra removable para ss ? or is it simply impossible ?


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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 12:35 pm 
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Posts: 2027
Hmm, well after my bad luck with spawngroup numbers and adding vehicles to BoB, that might be the key.

The only, ONLY way I could see this happening (IF this would even work SS):

Put two subs in the air, corner of the map, the gato and sub7c. put the spawn location where you want it in the air.

You could perhaps then give the sub soldier spawn the same group # as the control point..Maybe it would disappear when the enemy took it then?

Again this is really a stretch here; it would take some creative coding. The problem with the same group # is that i think it wouldn't even allow you to choose which spawnpoint; but 'average' between the position of the two and randomly spawn you. See, even my longshot, hail mary pass of an idea is flawed. lol

Hard to say man...adding a paraspawn attached to a flag SS may be impossible.


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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 5:23 pm 
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Posts: 20


Last edited by MayCha on Tue Oct 16, 2007 2:10 am, edited 2 times in total.

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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 7:21 pm 
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Location: United States of America
thank you for posting, congrats!!!

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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 10:49 pm 
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Posts: 1253
Thanks!


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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 11:20 pm 
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Hah! Very creative! Nice work maycha. That's a nice workaround.


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 Post subject: Re: Again the paradop
PostPosted: Mon Oct 15, 2007 11:53 pm 
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Posts: 1253
Yeah i think this may work better, i spawned a sub in/under the factory in BOB to get an extra spawn, problem with that was to make it go booom same time the factory was destroyed, and it kinda bounced around a lot to when the factory was bombed.


Last edited by freddy on Tue Oct 16, 2007 2:15 am, edited 1 time in total.

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 Post subject: Re: Again the paradop
PostPosted: Tue Oct 16, 2007 2:07 am 
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Joined: Tue Feb 20, 2007 2:13 pm
Posts: 20
i was reading so much on this board / site ! so i thought it's time to give something back ! :razz:


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