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Battlefield Modding Tutorials BFMODS • View topic - Idea: "Somewhat" heat-seeking air-2-air missiles?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Oct 15, 2007 12:47 pm 
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I was testing out my rocket corsair the other day and I was getting peeved at the aichi and zero bot pilots. I would be right behind them in a turn, but due to the position of the rockets on the wings they would just barely miss sometimes.

Anyhow, i know there is a lot of DC modders here and I got to thinking when running through code.

(snippet)
rem *** Flak38_Projectile ***
ObjectTemplate.create Projectile Flak38_Projectile
ObjectTemplate.gravityModifier 0
ObjectTemplate.damageType 4
ObjectTemplate.material 228
ObjectTemplate.material2 199
ObjectTemplate.radius 20

ObjectTemplate.explodeNearEnemyDistance 10


I say somewhat, because at least when you fire a rocket at another plane/jet, if it WERE to wizz right by with regular code, setting the explodeNearEnemyDistance would at least give the plane/jet some damage (shrapnel :lol: ), or completely destroy em!

I wouldn't have much use for it myself, but I thought maybe some of you DC guys might like it.


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PostPosted: Mon Oct 15, 2007 7:46 pm 
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fired weapons that blow up close are called "proximity" weapons. came out in WWII if im not mistaken, they were also used in torpedos (i think), naval mines (again i think), artillery shells, and some others, mortars maybe? anywho, they had them in WWII, they work several ways, optical, radio, magnetic, not sure if theres more, brits came up with it, US worked the kinks out with the brits help, it was used in the battle of the bulge against the Germans through artillery, at least im pretty sure. would make for good BF42 addition, get busy iced! 8-)
ps, im pretty sure heat seeking came out much later.....

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PostPosted: Mon Oct 15, 2007 9:56 pm 
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sweet! im a dc fan not 1942 so that should come in handy


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PostPosted: Mon Oct 15, 2007 10:59 pm 
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Works in bf42 from patch 1.45, but it can be somewhat buggy, when i tested some with it, it sometimes blow up near friendly wehicles to :? tested with some beefed rearguns at SBD, and only solution was to move the firearmsposition like 10 meters to get it clear from the plane.


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PostPosted: Mon Oct 15, 2007 11:17 pm 
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Yeah 'rock, i know its a proximity weapon. i just figured faux-heatseekers would be a more recognized name.

Yes freddy its just like the flak guns...if you have FF off, it WILL detonate near whatever its close to. Just like in 1942, when you get flak'ed by your own teammates :mad:

I think a radius of between 2-8 meters would be pretty good. That way the missle really does have to be pretty close before it blows.

Haha, interesting idea with the rear SBD guns too. :lol: At least with a smaller radius you could move the projectile position closer back to the plane.


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PostPosted: Mon Oct 15, 2007 11:43 pm 
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PostPosted: Tue Oct 16, 2007 12:38 am 
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You should download the sureal mod, I remember seeing a video of a missle in that mod that swirved around static objects and only hit Object Spawns...dunno if it was Animated or what, but it went crazy


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