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Battlefield Modding Tutorials BFMODS • View topic - Nitro for BFV, has anyone got it to work?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 184 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23  Next
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PostPosted: Sat Jun 23, 2007 7:27 pm 
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Joined: Mon May 28, 2007 4:08 am
Posts: 166
slight problem with that... both tanks are in the map... hehe...

anywhoo, the maps done, who wants it? ill tell u guys if u do where to get it at... idk if its up yet tho...

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PostPosted: Sun Jun 24, 2007 12:41 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Do you have this thread as your start page?



Both tanks are in map? What both? There are a bunch of tanks in BFV.
And what is the problem with it?
The only slight problem I see is you.
You think the whole sentence but you only write part of it.
Try to make one sentence that make some sence!
Otherwise we will think your retarded.

Search the forum and stop spamming it!

There is even a thread about floating tanks and how to propell them in water.
That's why I told you to look at sheridan code. Did you? NO, box thinking again!
You asked for how to make patton float and drive in water. Connect this two dots . .
It's as simple as replacing sheridan with patton in that code.
I even put code there for you to copy and past.
And what to I see then, tango floaters! :shock:
Jisses!

Wanna advertise your map, do it

So much manure you put in this nitro thread now.

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PostPosted: Wed Oct 10, 2007 2:52 pm 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
I have put this code for Nitros at Vespa, but server load, and before entering game, server crash, can anyone help,
I have put the code in the ObjectSpawnTemplates.
Thanks Zomme

rem -----------------------------------------
rem --- VespaSpawner ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner VespaSpawner
ObjectTemplate.setObjectTemplate 1 vespa
ObjectTemplate.setObjectTemplate 2 vespa
ObjectTemplate.MinSpawnDelay 60
ObjectTemplate.MaxSpawnDelay 70
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.teamOnVehicle 0

ObjectTemplate.Active vespa
ObjectTemplate.addTemplate BRDMMissileEngine
ObjectTemplate.addTemplate e_rocketFume
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active BRDMMissileEngine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0

Thanks for Ur help, Zomme


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PostPosted: Wed Oct 10, 2007 6:22 pm 
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Joined: Wed Dec 20, 2006 5:47 pm
Posts: 80
serverside existing map? was the vespaspawner already there or did you try to add it?(can't add new spawners) and not sure bout adding the rocketfume

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PostPosted: Wed Oct 10, 2007 10:03 pm 
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Joined: Thu Oct 19, 2006 5:03 am
Posts: 1209
You can't addtemplate engines in BFV server side.

Just use the horn nitrous code. You can make it more like an engine if you reduce power of nitrous and increase the round of fire, and if you want you can addheatwhenfire etc.

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PostPosted: Wed Oct 10, 2007 11:20 pm 
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Posts: 53
were u get the code for horn nos? i can use it XD is it server side tho? i tryed adding that cobra flame thrower shit and it messed up my server didnt kno it wasnt server side :S


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PostPosted: Wed Oct 10, 2007 11:33 pm 
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PostPosted: Thu Oct 11, 2007 7:24 am 
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Joined: Fri Sep 14, 2007 5:27 pm
Posts: 56
Hi Losnar,
Thanks for Ur help,
This is the Original Code that i used (BFVPOE for Stalingrad Map) we remove the Tanks and have add weapon on Map, it works well player are happy, and i wanted to add just for fun the Vespa with some nitros in it, the Vespa Spawner was just example, can U tell me if it is right:

rem -----------------------------------------
rem --- Armored_Truck ---
rem -----------------------------------------
ObjectTemplate.create ObjectSpawner Armored_Jeeps
ObjectTemplate.setObjectTemplate 1 vespa
ObjectTemplate.setObjectTemplate 2 vespa
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.maxNrOfObjectSpawned 2
ObjectTemplate.teamOnVehicle 0

Objecttemplate.active vespahorn
ObjectTemplate.roundOfFire 0.35
ObjectTemplate.fireOnce 1
ObjectTemplate.fireingForce 700
ObjectTemplate.recoilSpeed 12
ObjectTemplate.recoilSize 50

ObjectTemplate.active vespa ( for not exploding?)
ObjectTemplate.speedMod 0

objecttemplate.active vespa ( and if i want to add support also at vespa is that right?)
ObjectTemplate.addTemplate AmmoboxSupplyDepot

Iam gonna check right now if it works, hope it works or do U see another mistake from the above codes,
Thanks and best regards,
Zomme


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