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Battlefield Modding Tutorials BFMODS • View topic - Serverside/Change one kit to another or not-enable to select

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Sep 24, 2007 3:45 pm 
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Posts: 61
Location: Hungary
sorry boys! i am a BIG NOOB :(

i have found my mistake.i do everything in a right way,but i have another file for omaha Omaha_Beach_009.rfa and guess what it containes an init.con,with the original casts,so if i make any changes with lower number of 009,the 009 rewrite it with the original. LOOOOOOOOOOOOOOOOOOOOOOOOOL.So everything works fine,no sniper class.Thx for help boys!!

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PostPosted: Mon Sep 24, 2007 7:15 pm 
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Location: Germany, US Depot
omaha beach will require you to make the changes in the original .rfa, if u do patch 00x etc. u will end up with crashes.

so back up ur original omaha.rfa and replace it with ur edited one.

for some reason AI info will get lost during the call of the patch
( i ran into this ... )

full control of the kits can be arranged serverside by remming out the lines in init.con and place code in COOP.CON if ur modding COOP. and so on. this is only for adjustments in kits, mind ...

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PostPosted: Mon Sep 24, 2007 8:42 pm 
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thx for advice,but these changes is for conquest only,not for coop.i only make mods for conquest,and we check this mod of omaha,and thank goodness it works well,no problem at all:)

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PostPosted: Tue Sep 25, 2007 9:05 am 
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zaitsev you are right:( i have tried my mod,and the game crashes:( but dont know why,cause it forks for me,when i created a game,if i put it to the serverside of our server,i join than kick me out to the windows:(

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PostPosted: Thu Oct 04, 2007 12:58 am 
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Hi everybody,i am back from the cemetery,and i would like to do this job again.So here is the deal:i would like to mod omaha_beach like this: no sniper class(player could select it,but spawns like a heavy assault) i know how to do this,but with which file? Omaha_Beach.rfa,or 003.rfa? cause i made it with 003.rfa and the game crashes:( pls help me.


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PostPosted: Thu Oct 04, 2007 1:05 am 
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PostPosted: Thu Oct 04, 2007 1:18 am 
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Eh? I'm certain you can edit patch files for Omaha, considering I have done so!


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PostPosted: Thu Oct 04, 2007 7:55 am 
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:shock:
I always edit coop with a patchfile on Omaha Beach?
Strange it didn't work for you "Z"...

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