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Battlefield Modding Tutorials BFMODS • View topic - "Eating Crow", or "Battlecraft42 IS a good tool"

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Sep 29, 2007 10:21 pm 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
^ Yeah thats true pinky. Even though I'm modding regular 1942, I ran into a problem last night making spawners for my own map.

I clicked "add template", named it PTBoatSpawner, clicked on the Type38 pt for axis side....*crash*.

Later I wanted to add a TorpedoBomberSpawner that only axis would have. (Team 1 = Aichi-T, Team 2 = blank). I did that, then clicked 'create'....*CRASH*.

Some things I'll still have to do with OST.con, and that's fine. It IS a pain in the butt though. I have however learned to save before I make any sort of change. ;)


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PostPosted: Sat Sep 29, 2007 11:09 pm 
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well I dont totally hate the program with a passion it would be extreamly usefull for editing terrain it just when u go to do it !!!! it crashes !!!!


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PostPosted: Sun Sep 30, 2007 7:48 am 
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Posts: 696
Location: Germany, US Depot
well, creating battlecraft install on a backup BF1942 copy helped me to prevent crashes.

Also, keep in mind that BC loves memory just as much as BF1942 does ;)

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