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Battlefield Modding Tutorials BFMODS • View topic - (CSM) Trip Wire

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 37 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
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 Post subject: Re: (CSM) Trip Wire
PostPosted: Tue Sep 18, 2007 8:56 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
ok thanks becuase this would be awsome


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 Post subject: Solution ?
PostPosted: Thu Sep 20, 2007 12:17 am 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
i have an idea we could edit a landmine so soldiers work on it

possibly this code ObjectTemplate.workOnSoldiers 1

and then make it have a bigger step radius so like you dont have to exactly have to step on the landmine then lower the damage on the landmine

hope this helps you


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 Post subject: Re: (CSM) Trip Wire
PostPosted: Thu Sep 20, 2007 3:51 pm 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
thats the way to go about it.

the effects code for the trip flare can be used, as clientside modification of course, then just trigger it.

DC has code for a landmine that works on soldiers already, but sorry, i do not have the patience at this time to investigate that code.

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 Post subject: Yay
PostPosted: Thu Sep 20, 2007 7:42 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
SWEET FINALLY I AM RIGHT


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PostPosted: Thu Sep 20, 2007 8:01 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
rough code didnt have time to test it
also please tell me if it will work

ObjectTemplate.Active LandmineProjectile
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.radius 6
ObjectTemplate.timeToLive CRD_NONE/720/0/0
ObjectTemplate.explodeNearEnemyDistance 7 <----- do not know what this does just thought it would help

also i did not see where the damage of the landmine was

ps
this is for DC0.7 aka Desert Combat


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 Post subject: Re: (CSM) Trip Wire
PostPosted: Fri Sep 21, 2007 12:09 pm 
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Posts: 372
bump


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 Post subject: Re: (CSM) Trip Wire
PostPosted: Fri Sep 21, 2007 4:06 pm 
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Joined: Mon Sep 17, 2007 7:26 pm
Posts: 25
you dont need to bump a topic every 16 hours dammit!


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PostPosted: Fri Sep 21, 2007 5:53 pm 
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