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Battlefield Modding Tutorials BFMODS • View topic - can't work exppack(I HAVE POSTED CODE!!!)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Sep 21, 2007 3:09 am 
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Posts: 317
Location: in ur dreams, etin ur soul

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so i am not active lately, too lazy xD
ohh and busy ;)


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PostPosted: Fri Sep 21, 2007 3:37 am 
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Joined: Wed Nov 24, 2004 12:00 am
Posts: 257
Location: New York City
Are you using the code you posted above as a "server sided modification" to make the ex-pack more powerful in it's explosive force ?
( Such as in the code ;
ObjectTemplate.radius 999
ObjectTemplate.ForceOnExplosion 999
)


If so, the code seems ok execpt for the first line.
ObjectTemplate.create Projectile ExpPackProjectile

To make the code valid for a SSM ( Server Sided Modification ) replace
the first line with this line below ;
ObjectTemplate.Active ExpPackProjectile

Anytime you are modifying a property server sided you should always
Active the item you want to modify.

Let us know EXACTLY what it is you want to modify and I can help you better. ;-)

.

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PostPosted: Fri Sep 21, 2007 4:09 pm 
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Joined: Mon Sep 17, 2007 7:26 pm
Posts: 25
also, if it's ssm, lose the lines you're not editing :D
makes it easier to see what you're actually changing


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PostPosted: Sat Sep 22, 2007 12:02 am 
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Posts: 317
Location: in ur dreams, etin ur soul
its kinda client side, because i wan't to make it it's own mod..... i can't even do that!!!! i can't make it its own mod, so i thought, but i can't run a server eather(just don't wan't to pay ): ) any ideas on that?
i DID make it work, by setting it to ACTIVE instead of CREATE but, when i throw the EXPPack you can't see it on ground, and it doesn't explode!!!

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so i am not active lately, too lazy xD
ohh and busy ;)


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PostPosted: Sat Sep 22, 2007 1:25 am 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
well your not seeing it becuase..............

it has to be a csm server side mods cant control graphics

try this


ObjectTemplate.active ExpPackProjectile
ObjectTemplate.hitPoints 9999
ObjectTemplate.maxHitPoints 9999
ObjectTemplate.radius 999
ObjectTemplate.ForceOnExplosion 999


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PostPosted: Sat Sep 22, 2007 3:17 am 
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Posts: 2120
Note: Don't change maxHitPoints serverside. I believe it's 9999 for Exppack anyway, but don't even include the line in your .Active's just to be safe.


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PostPosted: Sat Sep 22, 2007 1:51 pm 
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Posts: 372
oops sorry i just thought of the code real quick


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PostPosted: Sat Sep 22, 2007 1:51 pm 
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Joined: Tue Jul 03, 2007 4:03 pm
Posts: 372
use this

ObjectTemplate.active ExpPackProjectile
ObjectTemplate.radius 999
ObjectTemplate.ForceOnExplosion 999


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