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Battlefield Modding Tutorials BFMODS • View topic - Frames Per Second (ie:FPS)

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Sep 21, 2007 1:48 am 
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yeah rock, i think maybe there was a misunderstanding. or maybe i'm misunderstanding right now...but..

i dont think video card matters for a server. i would assume just proc/memory. i don't have a solution but i think now everyone else should be clear...sorry rock. :?


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PostPosted: Fri Sep 21, 2007 2:35 am 
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Video card does not matter for server at all. The FPS is kinda like the Source engine's ticrate, it is the number of updates per second that the server is polling the client.

And FPS of 50 means every 1/50th of a second the server asks the client for info, and the client replies, and the server replies to the reply.


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PostPosted: Fri Sep 21, 2007 12:14 pm 
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Thanks Why! now when that is settled i wounder if its possible to change that setting and in that case does it have any impact on the gameplay like lag and such?
Just wondering! 8-)

Edit: Can this have anything to do with the bandwith to/from the server? Like if the fps goes down but util % are still low? I ask mostly because i have had some strange lag sometimes in heavy modded maps but the util thing seemed to be okey, i didnt think of checking the fps readings.


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PostPosted: Fri Sep 21, 2007 1:08 pm 
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ok, as i wearily drink my coffee, i found this link that goes into some detail. http://hardforum.com/showthread.php?t=928593, my eyes are crossing, lol, maybe someone here can figure it out? and thank you all who have suffered my ignorance, and yes freddy, i sit and watch the server viewer thingy, and as it dips below somewhere in the mid teens, it makes everyone jerk\choppy, then as it goes back up above 30 FPS all is good in the world, again tho, like i said its only on certain maps, which still leads me to believe it may be the maps, gazala for instance, hope this all comes to a point where it actually helps, and again, thank you all for your input.....***YAWNNN***** 'scuse me :shock:

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PostPosted: Fri Sep 21, 2007 1:39 pm 
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Yoda back in town... :lol:
Sorry thought it was a gameputer, but if your talking server for BF, proc upgrade is all you need to do.

Celeron for server = max 10 players without jerk.
-->Buy a new P4 = This is your only solution.<--
P4 3.0-3.4 will easily give you 50 lagfree slots.
Videocard doesn't matter. = Your fine with what you got.
Memory 512mb is enough. = You got 768mb, thumbs up here.

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PostPosted: Fri Sep 21, 2007 1:59 pm 
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aww my first server was a celeron 330 :shock: was a bit jerky with bots tho ;-) the Next 1 P3 550 worked fine in conquest 14-16 players and now its a celeron 2.66@3.33 it dont feels that much better then the old 550 tho :neutral:


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PostPosted: Mon Sep 24, 2007 6:41 am 
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Same goes for you Freddy!
Celeron is not for servers.
Borrow a P4 and test for a day, you will be amazed how big differance it is betwin Celeron and P4.
Bigger cache you got in your P4 the better it is.

As you say Freddy, Celeron 3.33 is like a P3 550 in speed.

I would say a P4 3.4 is about 6-8 times faster as a server then a Celeron 3.33.

Last I checked they basicly gave away P4's for free, it's worth a try guys.

And ofcourse at least a full duplex line 10/10 you need if you wanna host 20 or more clients.
Dsl will only allow about 10-15 players, Dsl is only half duplex and very slow upload speed, only about 0.5-0.8.
And it has problem dealing with many clients at one time.

Happy servering now guys.

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PostPosted: Mon Sep 24, 2007 1:10 pm 
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1942 really doesn't require much power to run a server for, but a Celeron is missing some of the architecture that helps P4's get ahead.

I'm amazed we're still talking about Celerons (or even P4's!) in this day and age.... but then again we are discussing BF1942 still. :lol:

The only real servers I have managed anyway have been dual-core AMD's. Although I have played some of the TF2 Beta on quad-core xeons that are running 3 servers, and I have to say the multithreaded source engine takes full advantage of that. Now if only my actual gaming computer had something better than an Athlon64 3000+ and 1gb of RAM.


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