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Battlefield Modding Tutorials BFMODS • View topic - Spitfire Carriers

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Spitfire Carriers
PostPosted: Mon Sep 17, 2007 8:48 pm 
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 Post subject: Re: Spitfire Carriers
PostPosted: Mon Sep 17, 2007 9:51 pm 
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You're missing one line of code to make that work..:

ObjectTemplate.SpawnOffset 0/2/0

That will make the plane spawn 2 meters higher than whatever its set at. You can change that to whatever you'd like to make it work.


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 Post subject: Re: Spitfire Carriers
PostPosted: Tue Sep 18, 2007 4:20 pm 
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 Post subject: Re: Spitfire Carriers
PostPosted: Tue Sep 18, 2007 8:23 pm 
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 Post subject: Re: Spitfire Carriers
PostPosted: Wed Sep 19, 2007 5:11 pm 
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that is exactly the point - i dont want to make the carrier static, because this would give the axis team the advantage of being able to move their carrier to a relatively safe area, safe in the knowledge that if they fly or sail to G3, there will be the allied carrier waiting for them with the usual number of planecampers onboard. I dont want this to happen, in my eyes a balanced mod is a good mod. i know i could make both carriers static, but i feel that this is pointless because it would if anything make the gameplay worse compared to a couple of spitfires with bouncy personalities.


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 Post subject: Re: Spitfire Carriers
PostPosted: Thu Sep 20, 2007 7:32 am 
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I have tried spawning different planes at the Coral Sea carriers, and they all need adjustments so they dont bounch or spawn to high over the deck. seems to work best if you have them spawning so there wheels is just free from deck and keep the holdobject line.


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 Post subject: Re: Spitfire Carriers
PostPosted: Thu Sep 20, 2007 1:12 pm 
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isnt the bouncing due to the object spawning too low? i had that problem, with choppers, (DC_F), and just adjusted the absolute position to match the ones already there? carriers are tricky. but i'd suggest simply adjusting the vertical coordinate and it should fix it without making the carrier static. absolute position: x\y\z where y is the heighth?

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 Post subject: Re: Spitfire Carriers
PostPosted: Thu Sep 20, 2007 6:40 pm 
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