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Battlefield Modding Tutorials BFMODS • View topic - Dc Extended or dcfx

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Dc Extended or dcfx
PostPosted: Sat Aug 18, 2007 9:26 pm 
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Joined: Sun Jul 29, 2007 4:06 pm
Posts: 16
can dc extended9 or dcfx be modded if so i try to spawn nothing appears i know how to mod dc final but i try the other 2 dc extended and dcfx is it a diffrent way to go modding tose 2 or thay cant be modded thanx


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 Post subject: Re: Dc Extended or dcfx
PostPosted: Fri Aug 24, 2007 5:14 am 
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Joined: Wed Nov 24, 2004 12:00 am
Posts: 257
Location: New York City
I have modded DCX & DCFX, it's basically the same as any other mod except there are additional objects you can add.

What exactly do you want to do with these mods ?

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 Post subject: Re: Dc Extended or dcfx
PostPosted: Fri Aug 24, 2007 11:30 am 
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Joined: Sun Jul 29, 2007 4:06 pm
Posts: 16
i just figure it out its taht i cant use rfa explorer cause when i try to open spawn objects or templates it gives me error but i use winrfa umm im just gonna add mor choppers planes trucks stuff like that just to have funn anyways tanx for your reply


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 Post subject: Re: Dc Extended or dcfx
PostPosted: Sat Aug 25, 2007 2:36 pm 
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Posts: 621
Location: United States of America
heres my dilemma; when i go to DCX, or DCFX, and open up the map/level,
(i'll use "operation_tandem_thrust" for an example, although all the maps seem to be like this), instead of one option in singleplayer i get something like 27 different singleplayer options? i'm thinking that it's the ones with the path that includes default? but when i made my changes, it only saved some of them, and only when i simply changed an existing vehicle, the ones i added at different points didnt show up. (i checked my changes, they all were ok). is it maybe because you have to make these changes in not one, but several folders? i don't have probs with DC, or DC_F, but then they don't have so many options. HELP......please........

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 Post subject: Re: Dc Extended or dcfx
PostPosted: Sun Aug 26, 2007 12:58 pm 
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Posts: 16
hardrock it happens to me also n dcfinal when i spawn say like tanks they wont spawn then i try moving the position to spawn it somewere else try spawning it somewere else to see if taht works also rock i try to use rfa explorer it give s me errors when trying to open the dcfx map so i have to use winrfa yup your right when u open up dcfx u get alot of files but u need to pick the ones just like u r modding dcfinal for instance say berlin u go to berling click single player for coop then find the 2 files u need in there that are object spawn template also object spawn .con u have to look hard to findem also bare with me lol im new to dcfx moding myself hope this help ya out bro


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 Post subject: Re: Dc Extended or dcfx
PostPosted: Sun Aug 26, 2007 3:36 pm 
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Location: Germany, US Depot
I recommend WinRFA only for un-/packing purposes, esspecially when working mods that u didn't create.

DCR e.g. will not open with RFA Explorer at all and when packing servermaps they usually crashed.

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 Post subject: Re: Dc Extended or dcfx
PostPosted: Thu Sep 20, 2007 2:22 pm 
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Posts: 621
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found what i needed, just had to do a lot of snooping, but basically with DCX and DCFX the coop path runs through the conquest, in most cases, so when i went into the cq it worked. i did DCX inside passage and it all worked out, so if your doing coop look to see if at the top of the object spawns it does or doesnt have the path.

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