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Battlefield Modding Tutorials BFMODS • View topic - BRDM Teaser

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: BRDM Teaser
PostPosted: Sat Jul 14, 2007 8:30 pm 
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Posts: 177
LoL nice one again :D
Just noticed all teasers have been made on OFD...Is that a tower spawners story?
I don't know much about materials but the way i did mine, when i come by foot too close it just explode; when soldier touch it for let's say more than 2 seconds :shock:

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 Post subject: Re: BRDM Teaser
PostPosted: Sat Jul 14, 2007 8:39 pm 
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Posts: 2015
Yes, OFD is the key to most of this.
But some work on other maps.
Teaser 7 will work on any map.

Mine will be bulletproof even, eh or not? :lol:
brdm_teaser-10.avi
At moment I work on drag.
When I jump out it almost stop inair and fall down real slow.
I want it to go faster, any tip there?

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 Post subject: Re: BRDM Teaser
PostPosted: Sat Jul 14, 2007 9:09 pm 
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Posts: 166
you really want tips on making it go faster? ive got 2. not one, but 2 opinions.

real life opinion: put a f-15 engine in it, add nitrous, fill up gas tank, strap on some missiles as boosters, start her up and away ya go.

modding opinion: active the engine, increase tourqe and acceleration.


id seriously go with option one.

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 Post subject: Re: BRDM Teaser
PostPosted: Sat Jul 14, 2007 9:59 pm 
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When I jump out of it, then I want it to go faster.
Not when I'm in it. Got juice enough there.
Not as it works now, it stops and slowly fall down. :(
But if that's the way it is, I can live with it.

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 Post subject: Re: BRDM Teaser
PostPosted: Sun Jul 15, 2007 12:24 am 
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hm... omehow mkae a bot spawn in it as soon as... no that would never work.






ok ive got an idea!. maybe aiming it where you wanna go, turboboosting, then bailing at the last possible second? OR! make them remote controlled. hehehe... just some suggestions... :razz:

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 Post subject: Re: BRDM Teaser
PostPosted: Sun Jul 15, 2007 1:02 am 
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Joined: Thu Jun 15, 2006 9:36 am
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Ok, now it's close! :?
brdm_teaser-12.avi
When jump out it stops in air, period.
Then very slowly fall down to ground, Slowmotion varning on it.
Probebly becouse eject wouldn't be possible with DICE org. code.

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 Post subject: Re: BRDM Teaser
PostPosted: Sun Jul 15, 2007 1:50 am 
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you put guns on it... and i thought my idea of rapid firing napalm bombs at high speeds from a cobra was good.

nice.

maybe if you look at the secret weapons of ww2 code for 1942, look at the vII rocket, its the person flying, i think, and bail and watch it plow into enemies. but then again id just goo with an honorable suicide with th e rocket.

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 Post subject: Re: BRDM Teaser
PostPosted: Sun Jul 15, 2007 2:41 pm 
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Is there anyway to change material on an object serverside?
That material 51 is not good at all for this vehicle.
It's the same as tanks.
And I want a machingun to be able to shoot them down.

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