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Battlefield Modding Tutorials BFMODS • View topic - 1 spawn

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: 1 spawn
PostPosted: Sun Jul 08, 2007 6:37 am 
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Joined: Thu Dec 14, 2006 5:10 am
Posts: 200
arg, this is a little sad that i have to ask on this one, maybe its not my day, or maybe im just retarded, but ive done a little code swapping, and made a barrel that can be moved around, by just running into it (client side of corse). it works! yay, it spawns...but only 1 F***ing time!, no matter what i do to it, it will spawn once, and only once, and thats when i load the map, it will be there, but if it gets destroyed/i restart the map, POOF! no more barrel!

AND THE SAD PART IS IVE HAD THIS PROBLEM BEFORE! i had it on some odd vehicle, or something, and then some one else i know has had it too, and i know i fixed the problem the first time, but i cant seem to figure out how to fix it now.... :evil:

to review: custom object will spawn once (when map is loaded) if it is destroyed or if i restart the map, it will no longer appear. how ever if i reload the map, there it is again! ive tried messing with close to every thing i can think of, and the sad part is its probably some e-z answer to my Question =(

help would be appreciated, thanks!

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 Post subject: Re: 1 spawn
PostPosted: Sun Jul 08, 2007 9:51 am 
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Joined: Wed Nov 24, 2004 12:00 am
Posts: 257
Location: New York City
Please provide the code you are using to spawn the barrel so we can help you better.
thx

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 Post subject: Re: 1 spawn
PostPosted: Sun Jul 08, 2007 8:37 pm 
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Posts: 200
well i did a totaly noobie mistake, but i fixed it now, and it works...thanks for you concern tho volt :razz:

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 Post subject: Re: 1 spawn
PostPosted: Mon Jul 09, 2007 11:20 pm 
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 Post subject: Re: 1 spawn
PostPosted: Tue Jul 10, 2007 4:01 am 
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Joined: Thu Feb 22, 2007 5:38 am
Posts: 39
ya, could you plz explain it?

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 Post subject: Re: 1 spawn
PostPosted: Tue Jul 10, 2007 4:04 am 
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 Post subject: Re: 1 spawn
PostPosted: Tue Jul 10, 2007 8:31 am 
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8-) Thanks for the feedback.. interesting mistake might even be useful heh thanks.


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 Post subject: Re: 1 spawn
PostPosted: Tue Jul 10, 2007 4:08 pm 
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Posts: 2120
I've seen that as useful before, mainly with maps that have very short round times, yet lack spawners. I remember on dc_bridge I had spawned many extra kits and a few small jeeps in the back of each base, but once they got destroyed/used they were gone.


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