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Battlefield Modding Tutorials BFMODS • View topic - Altitude Defined "Kill All Zone"

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed Jul 04, 2007 10:30 pm 
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I don't know of a way to create a death zone at a given altitude but i do know a way to alter the Density of the Air at a given altitude which will cause planes to stall. You can essentially set the max height a plane can go before it loses control.


physics.airDensityZeroAtHeight #

Once the plane reaches the set altitude the Air Density is too low and the engine stalls. 8-)

So if you want to prevent planes from going too high could always set it lower... or if you rather have it so planes can fly higher with no stalls a setting of say "1e5" or "100000" would work well.


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PostPosted: Thu Jul 05, 2007 1:10 am 
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PostPosted: Thu Jul 05, 2007 9:44 am 
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interesting, what keeps the planes in bf1942 from going unlimited height ?

The jets in DC stall, the helicopters don't ... :shock:

Airwolf is a spaceship lol ...

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PostPosted: Thu Jul 05, 2007 10:51 am 
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PostPosted: Thu Jul 05, 2007 2:57 pm 
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PostPosted: Thu Jul 05, 2007 6:47 pm 
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Could you give the clouds collision physics and raise them to a certain height? I'd say about 9 of them could cover the whole map.


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PostPosted: Thu Jul 05, 2007 8:53 pm 
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I believe the flightceiling code is only used for choppers in bfv.

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PostPosted: Thu Jul 05, 2007 10:38 pm 
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