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Battlefield Modding Tutorials BFMODS • View topic - Fix "jump tp windows"

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 13 posts ]  Go to page Previous  1, 2
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PostPosted: Mon Jun 25, 2007 7:07 pm 
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Posts: 213
Location: West Yorks, UK
Sorry to dig this old thread up from the grave but we run a DCF coop server and would like to have as many maps in the rotation as possible. Yet the following maps will cause problems when running coop with either bots on blue, bots on red or both:

DC/DCF Market Garden
DC/DCF Wake
DC/DCF Guadalcanal
DC/DCF Iwo Jima

The server will run the maps fine but clients will CTD when trying to connect. The crashes occur on the standard, unmodded maps so it is not a serverside modding error. Has anyone come any closer to pinpointing the issue? I've tried to find the problem but am not sure exactly where to look. Any help would be appreciated.

Cheers :D

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PostPosted: Mon Aug 27, 2007 4:31 pm 
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PostPosted: Mon Aug 27, 2007 6:01 pm 
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have you guys played these maps on other servers (same game type) no problem? the only thing that comes to mind with co-op is not having AI instructions for the vehicle/weapon type.

but i remember long ago playing DC on wake co-op... :?

I may try to look around other forums if I's was you, this may have been covered somewhere.


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PostPosted: Mon Aug 27, 2007 8:49 pm 
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PostPosted: Wed Aug 29, 2007 10:04 am 
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Location: Germany, US Depot
CooP Problem:
--------------
the key is the AI ...

for some reason some AI files get lost in the process, use the debugger to find out which ones and put a "run" in the server maps init.con or coop.con.

Market Garden
--------------
havent looked into that yet.

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