No need to active twice...
Just do:
ObjectTemplate.Active MuttComplex
ObjectTemplate.RemoveTemplate 11
>???ObjectTemplate.AddTemplate Engine HueyAssault_Main_Engine
But this won't remove the engine
"I'm pretty sure" doing removeTemplate 11 will remove the steer wich you don't want...
When using removeTemplate: start to count all addTemplate from zero...
rem *** MuttComplex ***
ObjectTemplate.
create Bundle
MuttComplex >start counting addTemplate since there's a createObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate MuttHook
>0ObjectTemplate.setPosition 0/0.7/0
ObjectTemplate.addTemplate lodMuttCockpit
>1ObjectTemplate.addTemplate MuttCamera
>2ObjectTemplate.setPosition -0.38/0.92/-0.468
ObjectTemplate.addTemplate MuttSeat
>3ObjectTemplate.setPosition -0.399/0.58/-0.133
ObjectTemplate.addTemplate MuttHorn
>4ObjectTemplate.addTemplate MuttEntry
>5ObjectTemplate.setPosition 0/0/1
ObjectTemplate.addTemplate MuttEntry
>6ObjectTemplate.setPosition 0/0/-1
ObjectTemplate.addTemplate MuttPassengerPCO
>7ObjectTemplate.setPosition 0/0.35/-0.25
ObjectTemplate.addTemplate MuttTOWPCO
>8ObjectTemplate.setPosition 0/0.092/-1.031
ObjectTemplate.addTemplate MuttTOWBaseLOD
>9ObjectTemplate.setPosition 0/-0.067/-1.031
ObjectTemplate.addTemplate
MuttEngine >10 YEEHA!!! we got itObjectTemplate.setPosition 0/0.75/-0.25
ObjectTemplate.addTemplate MuttSteeringDummy
>11....NO!!!ObjectTemplate.setPosition -0.399/0.31/0.58
ObjectTemplate.setRotation 0/33/0
So removing the mutt engine is indeed removeTemplate 10
Start with this if you wanna show more
