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Battlefield Modding Tutorials BFMODS • View topic - 3ds max / modeling question...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Jun 12, 2007 6:44 pm 
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I figured I would start here, since some of you guys know your way around 3dsmax pretty well.

I was able to get version 7.0 installed and the tools installed for it as well. I imported a simple 1942 object (pac_fac_door is the name off the top of my head, I'm pretty sure), was able to stretch it out a bit lengthwise and save it. What I wanted to use it for was like a underground hallway wall. That's about the only way I can describe it, lol.

Anyhow, I imported it, stretched it, saved it, then exported it...was able to pack the rfa, added the wall to the battlefield.lst list, and opened battlecraft. I found it in the static objects list, but as you may have guessed it didn't show up. That is, I clicked on the name, and in the preview it was 'invisible.' :oops:

I know I must be missing an important step...any takers? Thanks for any help!!


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PostPosted: Tue Jun 12, 2007 10:10 pm 
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what export settings did u use ?

Did u change the objects name ?

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PostPosted: Tue Jun 12, 2007 10:41 pm 
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