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Battlefield Modding Tutorials BFMODS • View topic - Tossing grenades to friends

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 46 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
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PostPosted: Thu Jun 07, 2007 2:01 am 
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PostPosted: Thu Jun 07, 2007 2:27 am 
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ok, so ive got my map. right? if i have good codes, it runs good. bad codes - game wont start. that simple. i need to know where this code goes so it will be good. this is map-side modding.

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PostPosted: Thu Jun 07, 2007 5:09 pm 
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So maps from dice are so wrong that they work with my code then????
Try to do a patchfile and not include it in org map file.

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PostPosted: Fri Jun 08, 2007 12:22 am 
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i think i said this on page one, this is for a map that ive made. not for a dice map or w/e.


<<< hehe my forum rank says im not a noob... im a complete serverside mod noob, but im learning

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PostPosted: Fri Jun 08, 2007 4:33 pm 
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PostPosted: Mon Jun 11, 2007 2:11 am 
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buuutt i dont want it to crash. thats what im trying to do here is to make it not crash.. would i mkae a patchfile of my own map and put it where i put it before?

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PostPosted: Mon Jun 11, 2007 6:29 am 
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ClientSide it wont crash=play on your own computer!
ServerSide it will CRASH=playing on a internet server!

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PostPosted: Tue Jun 12, 2007 4:27 am 
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you are truely confusing me here.

clientside it should work, but i have no f***ing clue where da f*** to put it. if i mod a map and put it up on a server, it should work, since all the mods were mapside, right?

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