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Battlefield Modding Tutorials BFMODS • View topic - New object

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: New object
PostPosted: Mon Jun 11, 2007 2:29 am 
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Posts: 595
I had that exact same problem! took me for ever to fix it, i had to search about a million google pages to get a working installation for it. Just search google, and if i find it i will put the link up here.


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 Post subject: Re: New object
PostPosted: Mon Jun 11, 2007 4:23 am 
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 Post subject: Re: New object
PostPosted: Mon Jun 11, 2007 5:21 am 
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I know how you feel, but i will search and search to try and find it for you.

And Zaitsef, since you know a lot about this, I need some serious help unwrapping my model to create a texture for it. I have no clue where to start, i've been messing around with LithUnwrap and other tools but everytime i convert my model back into a standardmesh it takes away all the material edits. I need to know how to make one of those texture layouts that all objects have so i can color it like that.

Thanks


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 Post subject: Re: New object
PostPosted: Mon Jun 11, 2007 7:06 am 
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Posts: 696
Location: Germany, US Depot
hmm, the texporter plug-in give a pretty good template of the uvw to draw on.

other than that 3ds max is pretty easy to use for unwrapping, just dont forget to collapse ur uvw before exporting into .sm

Ur Material effects will be lost, since battlefield only has one material =Battlefield RS, and the definitions made in 3ds are always lost during export, seems to be a bug in the battlefield tools plug-in or i am too stupid to install it correctly.
so the RS file needs to be tweaked anyway later on. it defines all the shader definitions. The texture .dds responds to it. gameengine provides the lightsource.

its not rocketscience, comes easy once u "grab" the basic mechanics.


U ll find out that everything timeconsuming was left out of process, come on , its EA GAMES, its gotta be cheap and simple. :D

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 Post subject: Re: New object
PostPosted: Tue Jun 12, 2007 4:37 am 
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 Post subject: Re: New object
PostPosted: Tue Jun 12, 2007 4:39 pm 
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Posts: 696
Location: Germany, US Depot
Battlefield MDT and 3d Model Tools, working on it, i forgot my rapidshare password , lol

[url]3dsMax7 (Trial)i used this cuz i got the service pack which ukinda upgrades to 9 ;)[/url] coming ...

[url]3dsMax7 Service Pack1[/url] coming ...



PM me for additional Info on how to install correctly. ;)

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 Post subject: Re: New object
PostPosted: Fri Jul 06, 2007 8:56 pm 
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 Post subject: Re: New object
PostPosted: Sat Jul 07, 2007 12:29 pm 
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well, part of it is the path for 3dsmax set up while installing ...

Default is C:/3dsMax , i changed it to c:/program files/3dsmax.

Then install MDT, and run them

In there just click install 3dsmax tools.

when u open 3dsmax now u should see the bf942 tools rider top right on screen.

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