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Battlefield Modding Tutorials BFMODS • View topic - Modeling help

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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 Post subject: Modeling help
PostPosted: Sun Jun 10, 2007 11:20 pm 
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Joined: Sat Mar 31, 2007 10:33 pm
Posts: 270
Location: GOD DAM STALKERS
Okay i got a program thats easier than Gmax its called AC3D.

Can anyone help me with it? What i need help with is that I finished desining A model.

But what I need help with is Skinning it, Configure it into a game, And giving it a name.

Also how do I make it a DDS. Also how do you get to have all the file names.

And by the time I get this down I can add wheels, smoke trails and other modifications.

If you guys want my file of it I will post it.

I would appreciate the help.

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 Post subject: Re: Modeling help
PostPosted: Mon Jun 11, 2007 1:22 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
well, familiarize urself with the basics of 3d Modeling, understand what materials are, what a UVW map is ,STUDY the very very basics.

Only then will u be able to understand what is meant when a uvw map is exported into a graphics program like Photoshop,
with NVidia Plug-In installed, to be able to save as .DDS file,
box filtered, auto mip mapped, RGB + explicit Alpha set as in DXT3,
once you created ur texture over the exported Template
( u want to know where ur doors and windows are on 3d Model right ?)

Also , not any 3d Model format fits into Battlefield 1942, it needs to be StandardMesh, a .SM file, supported for Autodesk Software with plug-ins that come with MDT.

Damn, i could write a book on this ...
U want links ? I dont remember, back then all i did was open the Google Search and typed stuff like... 3d model skinning tut
and looked through 10 some pages till i found what i needed.
GET BUSY !


Get it straight Catch, there is no easy way in, u have to learn if u want to know.

People spent 6 month to a year figuring these programs out , and still there is much more to learn cuz some of these interfaces look like friggin Airplane Cockpits.

As much as i like to help out... ur just asking for too much at once.

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 Post subject: Re: Modeling help
PostPosted: Mon Jun 11, 2007 1:28 am 
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Joined: Sat Mar 31, 2007 10:33 pm
Posts: 270
Location: GOD DAM STALKERS
What I need to know what to do is to Convert ____.ac3d to a SM.

Also to make a DDS for the SM.

good link feel free to put them here.

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