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Battlefield Modding Tutorials BFMODS • View topic - Help On Coordinates!!!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat May 05, 2007 10:42 pm 
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Posts: 595
I'm not sure if this will change anything, but I usually have the Object.setOSId set to 0.


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PostPosted: Sun May 06, 2007 2:13 am 
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PostPosted: Sun May 06, 2007 3:43 am 
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PostPosted: Sun May 06, 2007 11:30 am 
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Posts: 696
Location: Germany, US Depot
Note:

the OSID refers to the individual bases (controlpoints) on a map.
These numbers are assigned in ControlPointTemplates.con

e.g.

ObjectTemplate.create ControlPoint ALLIES_BASE
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName British_Airfield
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
and bla ...

1 and 2 are usually assigned to the Main Bases of each team.

Assigning OSID will spawn the corresponding object for each team, defined in ObjectSpawnTemplates.con

ObjectTemplate.set team overrides setOSID.

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