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Battlefield Modding Tutorials BFMODS • View topic - Help On Coordinates!!!

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Help On Coordinates!!!
PostPosted: Fri May 04, 2007 11:50 pm 
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PostPosted: Sat May 05, 2007 2:29 am 
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PostPosted: Sat May 05, 2007 8:32 am 
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PostPosted: Sat May 05, 2007 10:02 am 
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You don't have to round them out.

Some coordinates look like this;

234/40/654

234.076/40.189/654.631

234.076567/40.189765/654.63267


The top coordinate gives the location.

The second coordinate gives a finer location.

The third coordinate gives a pinpoint location.

The more numbers you use after the decimal point, the more exact the location.

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PostPosted: Sat May 05, 2007 8:27 pm 
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okay but then i have no clue why the vehicles i try to spawn do not spawn in the map at all!
or
do this matter -
rem -----------------------------------------
rem --- truck ---
rem -----------------------------------------
Object.create ship
Object.absolutePosition 513.076538/92.209412/1719.37
Object.rotation 0.00/0.00/0.00
Object.setOSId 1
Object.setTeam 2

does the Object.create ________ have to be the same name as the
rem -----------------------------------------
rem --- truck ---
rem -----------------------------------------


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PostPosted: Sat May 05, 2007 8:40 pm 
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No, the --- names --- is only a note


However,
The Object.create name in the ObjectSpawns.con has to be exactly the same as in the ObjectSpawnTemplates.con.

ObjectTemplate.createspawner name

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PostPosted: Sat May 05, 2007 9:24 pm 
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OKAY I'll Try Changing the names around so that the Object.create is the same as Objecttemplate.create then i'll test out my new modifications and hope that my vehicles will spawn.

=-)


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PostPosted: Sat May 05, 2007 9:53 pm 
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try keeping the team the same... team 2


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