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Battlefield Modding Tutorials BFMODS • View topic - Carbomb on DC_Bunkers

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Re: DC_Weapons_Bunker
PostPosted: Wed Sep 22, 2004 9:14 pm 
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 Post subject: DC_Weapons_Bunker
PostPosted: Wed Sep 22, 2004 9:35 pm 
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PostPosted: Wed Sep 22, 2004 9:43 pm 
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PostPosted: Wed Sep 22, 2004 11:19 pm 
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Might be the splash of the scud is not as powerfull as the splash from the expacs.


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 Post subject: DC_Weapons_Bunker
PostPosted: Thu Sep 23, 2004 12:14 am 
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lol ok that was funny.. when you put that code in...

ObjectTemplate.Active Carhorn
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition -25/0/25
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition 25/0/25
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition -25/0/-25
ObjectTemplate.projectileTemplate SCUD-BRocket
ObjectTemplate.projectilePosition 25/0/-25
ObjectTemplate.FireDelay 5

ObjectTemplate.Active SCUD-Brocket
ObjectTemplate.material 70
ObjectTemplate.material2 204
ObjectTemplate.radius 50

now when it goes off it just takes the car to 1 hp. smoke, fire, etc but doesn't even explode or damage the bunker at all... lol not quite what i expected there either.


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PostPosted: Thu Sep 23, 2004 12:19 am 
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hmm... i had that happen to me once testing this... did it do this everytime? (how many times did you try?)

also, try it with 1 SCUD first. lets see if it damages the bunker at all like the c4.

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 Post subject: DC_Weapons_Bunker
PostPosted: Thu Sep 23, 2004 12:29 am 
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ok I changed ti down to the standard 1-scud carbomb.

It will explode now, but it still does nothing to the bunker when it goes... I even parked it on top of the scuds inside and it didn't do jack...

:(


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