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Battlefield Modding Tutorials BFMODS • View topic - REMOVING static objects?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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 Post subject: REMOVING static objects?
PostPosted: Sat Mar 17, 2007 3:04 am 
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PostPosted: Sat Mar 17, 2007 4:08 am 
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i know somebody who had this exact problem so they made the fences have responsephysics/collisionphysics 0 i believe. ill double check though and get back to u

[edit]: actually he just dropped the fences way down. heres how to do it in his words.... u unpack the map, use notepad to edit staticonjects, use ctrl+f to find mil_fence, change each.. thats all he said, but after that u just change the Z property which i believe is the 3rd number in the X/Y/Z positioning thing

hope that made some sense..


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PostPosted: Sat Mar 17, 2007 5:56 am 
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PostPosted: Sat Mar 17, 2007 8:31 am 
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PostPosted: Sat Mar 17, 2007 4:33 pm 
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no problem, i didnt even know how to do it.


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PostPosted: Sun Mar 18, 2007 11:11 pm 
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There is a version of that fence that was fixed in a patch and it's in the bf1942 Archives. This was a bug in the COL mesh of the objects. They can be handy too to protect the back side of a base from sneak attacks ... lol ... what a surprise! BAM! UH-huh thought you had that fence clear huh?


Add this to your BC bf1942 lst file.

Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1)
Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1)
Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1)
Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1)
Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1)


Also replace the fence statics in the map. All you have to do is add the lowcol part.

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"Sometimes when up to your butt in alligators you remember your original intent was to drain the swamp!" cajunwolf 1999


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PostPosted: Sun Mar 18, 2007 11:33 pm 
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Awesome, very interesting stuff wolf; I'll look into that some more.

Now if only I had someone to help me in my caen thread.. :o


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