If your game still crashes to desktop, the problem may be with the "SA-3" spawner.
I have a game server running DC_Final El Alamein COOP and when I had the SA-3 units in the map the game would crash as soon as a bot or a player fired it.
I noticed that when I removed the SA-3 there hasn't been a crash since then.
Is your game server running for people to join publicly or is it a private one ?
If public, what is the server name and IP ?
How is your axis - allied players ratio set up ?
If you don't mind removing the SA-3 from your map, try this following code.
*
In the ObjectSpawns.con
Object.create SA3Spawner
Object.absolutePosition 1893.13/40.16/65.00
Object.rotation 0/0/0
Object.setTeam 2
*
In the ObjectSpawnTemplates.con
ObjectTemplate.create ObjectSpawner SA3Spawner
ObjectTemplate.setObjectTemplate 2 LCAC
ObjectTemplate.setObjectTemplate 1
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 16
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 40
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
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If you really want to keep the SA-3 in your map, try this following code.
*
In the ObjectSpawns.con
Object.create LadaSpawner
Object.absolutePosition 1893.13/40.16/65.00
Object.rotation 0/0/0
Object.setTeam 3
*
In the ObjectSpawnTemplates.con
ObjectTemplate.create ObjectSpawner LadaSpawner
ObjectTemplate.setObjectTemplate 3 LCAC
ObjectTemplate.setObjectTemplate 2 BMP2
ObjectTemplate.setObjectTemplate 1 Lada
ObjectTemplate.MinSpawnDelay 10
ObjectTemplate.MaxSpawnDelay 16
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
By adding your LCAC to the LadaSpawner template instead of the SA-3 template, may solve your problem.
