Yes,
WINRFA.
What I did by using WINRFA is decompress ( extract ) all the Object.rfa, StandardMesh.rfa and Texture.rfa files for every mod I have into folders I made for their respective mod names.
For example ;
BF1942 Stuff = main working folder and in there are these following folders with their subfolders.
BF1942
Objects- to see objects default attributes
StandardMesh
Texture
Decompressed maps - to work on ( edit ) SSM
SSM maps - folder where I save the packed SSM files
DesertCombat
Objects - to see objects default attributes
StandardMesh
Texture
Decompressed maps- to work on ( edit ) SSM
SSM maps- folder where I save the packed SSM files
DC_Final
Objects - to see objects default attributes
StandardMesh
Texture
Decompressed maps- to work on ( edit ) SSM
SSM maps- folder where I save the packed SSM files
This way you can look in these folders to see all the properties associated with the objects for each mod.
