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Battlefield Modding Tutorials BFMODS • View topic - Ammo Reload

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 
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 Post subject: Ammo Reload
PostPosted: Sat Mar 03, 2007 11:07 pm 
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Joined: Thu Mar 01, 2007 11:46 am
Posts: 28
I'm curious...

If I wanted to add an ammo box some where, how would I do that?

Also, how does the runway reload?
Can that be added elsewhere?

tona


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 Post subject:
PostPosted: Sat Mar 03, 2007 11:37 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
If you look in upper right corner, you see a link that says "Basic BF1942 Tutorials.

You can read it, otherwise we have to past it here for you.
But I think pasting it here would be a waste of space.

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 Post subject:
PostPosted: Sun Mar 04, 2007 12:01 am 
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Joined: Thu Mar 01, 2007 11:46 am
Posts: 28
Yes, I understand that and apologize for posting it, but I'm not certain where in the tutorial it is since there is nothing I see about adding ammo or runway reload.

tona


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 Post subject:
PostPosted: Sun Mar 04, 2007 12:03 am 
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Joined: Thu Mar 01, 2007 11:46 am
Posts: 28
Never mind, I finally found it...thank you


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 Post subject:
PostPosted: Sun Mar 04, 2007 12:46 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Sad to say it's done in DesertCombat code even though it says BF1942.
Can be a little bit confusing becouse of this.
But if you have problem that is not in turorial we will help you as much as we can here.
Read code in objects.con for differant objects, after a while you get a hang of things.

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 Post subject:
PostPosted: Sun Mar 04, 2007 4:39 am 
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Joined: Sun Jun 18, 2006 3:07 pm
Posts: 319
Location: Ontario, Canada
Runway reloading is done by airplaneammo objects placed hovering above runways. These objects have no texture, or mesh, so they cannot be seen, but they act like a normal ammo box, and only supply ammo to the airplane ammo type.

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Last edited by Bullet-ProofMonk on Mon Mar 05, 2007 9:25 pm, edited 1 time in total.

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PostPosted: Sun Mar 04, 2007 7:18 am 
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PostPosted: Sun Mar 04, 2007 8:00 am 
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