ok, lol thanks, cuz i was wondering when i didnt see 999 in the projectiles list. i will work on it. the reason i asked could it b the object is because i have these codes in it.
rem *** Ball *** ObjectTemplate.create PlayerControlObject Ball ObjectTemplate.networkableInfo BallBodyInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.cullRadiusScale 5 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.hasArmor 1 ObjectTemplate.hitpoints 99999 ObjectTemplate.maxhitpoints 99999 ObjectTemplate.material 45 ObjectTemplate.speedMod 0.0 ObjectTemplate.drag .5 ObjectTemplate.inertiaModifier 2/2/2 ObjectTemplate.mass 50 ObjectTemplate.criticalDamage 0 ObjectTemplate.hpLostWhileCriticalDamage 0 ObjectTemplate.explosionRadius 0 ObjectTemplate.explosionDamage 0
ObjectTemplate.explosionForceMod 1
ObjectTemplate.hpLostWhileUpSideDown 0 ObjectTemplate.damageFromWater 0 ObjectTemplate.waterDamageDelay 0 ObjectTemplate.timetoliveafterdeath 1 ObjectTemplate.timeToStartFadeAfterDeath 1
and if you blow something next to it, say a xpack or nade, they dont move it (my friend made most of the code, so i dont kno what some of it is)
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