You are referring to the 'static objects' in the map ?
This would be in the map's static objects.con and there sould be a surface properties code that defines how the surface of that object reacts when hit by another object, for example : whether or not it has the 'bounce' property assigned to it.
I am going to investigate this in more depth and try it out.
That is a good idea you have there with the movable ( pushable or rolling ) objects in a custom map.
Someone told me a while ago about making a map that is like a 'Soccer' field with a pushable sphere ( a round ball shaped thingy ) and large open boxes at each end of the map for the goals.
The movable object is pushed around using jeeps.
Your map idea sounds cool and we would like to know a few more details about it. ok ?
thank you and keep up the good work
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