In BF1942, DC, DCF, etc, the 'active combat area' is defined in the map's
init.con and when you leave that defined area, you are "out of bounds" and begin to lose health and if you stay there too long, you ultimatly have to respawn.
The code in the map's init.con is as follows :
( BF1942 - Desert Combat - "DC No Fly Zone" )
game.setActiveCombatArea 0 0 4096 4096
I run this map in the
CTF mode and sometimes a flag carrier will get into a jet and fly straight up so high that they remain up there for a very long time and out of reach.
I am sure many of you that play CTF have seen this happen.
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Is it possible to define an
altitude on the the map for an "out of bounds" area ?
This way when someone reaches a certain altitude, the player and the aircraft loses health.
I know how a "Death Bubble" works and use it in several maps on my server and from what I understand it is shaped like a sphere or 'bubble' around a given coordinate.
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Can a "
Death Ceiling" or an 'upper out of bounds' area be created on a server sided basis ?
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Thank you
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