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Battlefield Modding Tutorials BFMODS • View topic - changing battle of britain siren?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Sat Nov 25, 2006 10:58 pm 
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Posts: 155

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Xfire - ironeagle15

BF1942 will always be number 1 game!!!!! copy and paste this if you agree with me!!!


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PostPosted: Sun Nov 26, 2006 3:08 am 
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viewtopic.php?t=2331

just find the map with the tune, add the tune to another map, wont even need to be converted.

look for the objecttemplate.loadsoundscript entry and follow its path.

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PostPosted: Tue Nov 28, 2006 10:14 am 
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Posts: 155
i meen by adding my own sound onto my custom map, then adding siren so it will play my custom sound

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Xfire - ironeagle15

BF1942 will always be number 1 game!!!!! copy and paste this if you agree with me!!!


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PostPosted: Tue Nov 28, 2006 12:08 pm 
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oh dis is a fun one.

You need to either Open it with RFA Explorer

or you need to extract it using WinRFA either way will do.

In the Level there is a series of folders the first three being

BF1942\Levels\MyLevel

in MyLevel

you want to put a new folder called Sounds.

In this Folder Youll Need an Environment.con

and A Environment.ssc

Each can be aquired from other maps.

Now.

Also in that folder add three new folders which represent the different Render Rates.

11kHz
22kHz
44kHz <----3 sub folders.

So now u have file structure like this

BF1942-----LeveLs------MyLevel------Sound-
-11kHz
-22khz
-44khz
Environment.con
Environment.ssc

Now in the 11 22 and 44 khz folders, put the .wav file that is your new sound.

Now open the Environment.con
and replace its text with

"Environment.Sound load Environment.ssc"

Now open ur Environment.ssc

You will see a bunch of lines and text. The only ones we will be focusing on are ones that say things like route directorys

like
Load /bf1942/levels/mylevel/sounds/@RTD/".Wav File"

In this line all you must simply do for all of the lines like this is change the level name to ur level so it knows where to read the files. as well as the name of ur .wav or sound. must be "filename.wav" format

Then in ur init.con.

Hopefully there should already be a thing that says

run Sounds/Environment.

then if you go in game it should work.


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