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Battlefield Modding Tutorials BFMODS • View topic - ok, still bored with normal server maps so...

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Nov 09, 2006 5:45 pm 
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Posts: 546

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PostPosted: Thu Nov 09, 2006 6:48 pm 
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Posts: 100
****EDITED****

rem************Pyschotic Rabbit Mods***************

rem****************************
rem*****shared spawn items*****
rem****************************

ObjectTemplaye.create ObjectSpawner Lighttankspawner
ObjectTemplate.SetObjectTemplate 1 M2A3
ObjectTemplate.SetObjectTemplate 1 BMP2
ObjectTemplate.MinSpawnDelay 20
ObjectTemplate.MaxSpawnDelay 35
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner m82spawner

(going to be changing this to a WW2 machine/force gun)

ObjectTemplate.setObjectTemplate 2 US_Sniper_hvy
ObjectTemplate.setObjectTemplate 1 US_Sniper_hvy
ObjectTemplate.MinSpawnDelay 35
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.MaxNrOfObjectSpawned 4


ObjectTemplate.create ObjectSpawner DesertPatrolVehicle
ObjectTemplate.setObjectTemplate 2 lcvp
ObjectTemplate.setObjectTemplate 1 lcvp
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem********************************
rem*****beach head spawn items*****
rem********************************

ObjectTemplate.create ObjectSpawner UH-60spawner
ObjectTemplate.setObjectTemplate 1 UH-60L
ObjectTemplate.setObjectTemplate 2 UH-60
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 70
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner HeavyBomberSpawner
ObjectTemplate.setObjectTemplate 2 AH64
ObjectTemplate.setObjectTemplate 1 MI24D
ObjectTemplate.MinSpawnDelay 160
ObjectTemplate.MaxSpawnDelay 200
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 20
ObjectTemplate.MaxNrOfObjectSpawned 4

ObectTemplate.create ObjectSpawner lighttankspawner
ObjectTemplate.setObjectTemplate 2 Humvee
ObjectTemplate.setObjectTemplate 1 Humvee
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem************************************
rem *****upper village spawn items*****
rem************************************

ObjectTemplate.create ObjectSpawner MLRSSpawner
ObjectTemplate.setObjectTemplate 1 BM21
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 60
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 10
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner SCUDSpawner
ObjectTemplate.setObjectTemplate 2 SCUD-B
ObjectTemplate.setObjectTemplate 1 SCUD-B
ObjectTemplate.MinSpawnDelay 70
ObjectTemplate.MaxSpawnDelay 95
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 10
ObjectTemplate.DamageWhenLost .001

ObjectTemplate.create ObjectSpawner HeliSpawner
ObjectTemplate.SetObjectTemplate 1 MH-500
ObjectTemplate.SetObjectTemplate 2 AH6
ObjectTemplate.MinSpawnDelay 45
ObjectTemplate.MaxSpawnDelay 55
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.MaxNrOfObjectSpawned 4

ObjectTemplate.create ObjectSpawner DefgunSpawner
ObjectTemplate.setObjectTemplate 2 Defgun
ObjectTemplate.setObjectTemplate 1 Defgun
ObjectTemplate.MinSpawnDelay 240
ObjectTemplate.MaxSpawnDelay 240
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem************************************
rem *****lower villiage spawn items*****
rem************************************

ObjectTemplate.Active KettenKrad
ObjectTemplate.addTemplate BM21_Rocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

rem**************************************
rem*****carrier in the sky -neutral-*****
rem**************************************

ObjectTemplate.create ObjectSpawner Enterprise
ObjectTemplate.setObjectTemplate 1 Nimitz
ObjectTemplate.setObjectTemplate 2 Nimitz
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10


ObjectTemplate.create ObjectSpawner FighterSpawner
ObjectTemplate.setObjectTemplate 1 Zero
ObjectTemplate.setObjectTemplate 2 Mustang
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

ObjectTemplate.create ObjectSpawner DiveBomberSpawner
ObjectTemplate.setObjectTemplate 2 Stuka
ObjectTemplate.setObjectTemplate 1 Stuka
ObjectTemplate.MinSpawnDelay 40
ObjectTemplate.MaxSpawnDelay 80
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

rem***************************************
rem*****various mods are listed below*****
rem***************************************

rem***************************
rem***** Kattengrad mods *****
rem***************************

ObjectTemplate.Active MG42
ObjectTemplate.projectileTemplate BazookaProjectile

rem******************
rem*****DPV Mods*****
rem******************
ObjectTemplate.Active DesertPatrolVehicle
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.hpLostWhileCriticalDamage 0

ObjectTemplate.Active DesertPatrolVehicle
ObjectTemplate.addTemplate BM21_Rocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

rem*********************
rem*****Humvee mods*****
rem*********************

ObjectTemplate.Active Humvee
ObjectTemplate.damageFromWater 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.hpLostWhileCriticalDamage 0

ObjectTemplate.Active Humvee
ObjectTemplate.addTemplate BM21_Rocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

rem**************************************
rem*****SPEEDMOD FOR VARIOUS OBJECTS*****
rem**************************************

ObjectTemplate.Active DPVcomplex
ObjectTemplate.speedMod 0

ObjectTemplate.Active Humveecomplex
ObjectTemplate.speedMod 0

ObjectTemplate.Active Kattengradcomplex
ObjectTemplate.speedMod 0

ObjectTemplate.Active BM21_Rocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 40.0
ObjectTemplate.setDifferential 30.0

rem*****************************
rem*****KNIFE HEAL AND AMMO*****
rem*****************************

ObjectTemplate.Active KnifeAxis
ObjectTemplate.AddTemplate BRDM2SupplyDepot
ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot
ObjectTemplate.AddTemplate repairpoint

ObjectTemplate.Active KnifeAllies
ObjectTemplate.AddTemplate BRDM2SupplyDepot
ObjectTemplate.AddTemplate BRDM2VehicleSupplyDepot
ObjectTemplate.AddTemplate repairpoint

ObjectTemplate.Active BRDM2SupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active BRDM2VehicleSupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active repairpoint
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

rem *****EndOfFile*****


Last edited by boosted on Thu Nov 09, 2006 8:00 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Nov 09, 2006 7:21 pm 
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Posts: 100
Ok, I try to open up omaha with BC, and it says missing key files to successfully load...


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PostPosted: Thu Nov 09, 2006 7:28 pm 
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Joined: Wed May 04, 2005 12:00 am
Posts: 546
Well you have renamed a few spawners, eg: there is no DesertPatrolVehicle, UH-60spawner, MLRSSpawner, SCUDSpawner, Kattengrad, Enterprise in omaha. It still may work, but you are better sticking with the originals as it's less work and 1 less thing that could be wrong.

There are still 2x fighter spawners.

The line ObjectTemplaye.create ObjectSpawner Kattengrad is in there but is not needed. Also you have added a turbo to the Kattengrad but not added the vehicle.

You have active knifealliescomplex when it should be just knifeallies, it's also there twice.

You have added turbos to the humvee and DPV when it should be humveecomplex and dpvcomplex.

You have ObjectTemplate.Active DPV but it should be DesertPatrolVehicle.

You would be better off copying/editing the omaha ObjectSpawntemplates.con and adding the mods to the bottom.

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PostPosted: Thu Nov 09, 2006 7:57 pm 
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Joined: Sun Oct 22, 2006 10:17 pm
Posts: 100


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PostPosted: Thu Nov 09, 2006 8:18 pm 
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PostPosted: Thu Nov 09, 2006 8:20 pm 
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http://desert-conflict.org/


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PostPosted: Thu Nov 09, 2006 9:30 pm 
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