Joined: Mon Feb 20, 2006 12:00 am Posts: 155
|
i got perfect coed for you..... extract the init.con and change the allied sniper kit to axis
game.setTeamSkin 1 GermanDesertSoldier
game.setKit 1 0 German_Scout_Desert
game.setKit 1 1 German_Assault_Desert
game.setKit 1 2 German_AT_Desert
game.setKit 1 3 German_Medic_Desert
game.setKit 1 4 German_Engineer_Desert
game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 German_Scout_Desert
game.setKit 2 1 GB_Assault
game.setKit 2 2 GB_AT
game.setKit 2 3 GB_Medic
game.setKit 2 4 GB_Engineer
Save things below in the objectspawntemplates.con
rem * ************************************************ rem * Projectile Damages For Super Sniper rem * ************************************************
ObjectTemplate.Active No4Projectile ObjectTemplate.material 852
MaterialManager.material 852 MaterialManager.materialAttGroup 852 MaterialManager.materialDefGroup 852 MaterialManager.materialDamage 100
rem infantry MaterialManager.attGroup 852 MaterialManager.defGroup 40 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_blood01 MaterialManager.attGroup 852 MaterialManager.defGroup 41 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_blood01 MaterialManager.attGroup 852 MaterialManager.defGroup 42 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_blood01
rem scout cars MaterialManager.attGroup 852 MaterialManager.defGroup 43 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 852 MaterialManager.defGroup 44 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal
rem light armor (willy) MaterialManager.attGroup 852 MaterialManager.defGroup 45 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal
rem planes
MaterialManager.attGroup 852 MaterialManager.defGroup 60 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 852 MaterialManager.defGroup 61 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 852 MaterialManager.defGroup 62 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 852 MaterialManager.defGroup 63 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 852 MaterialManager.defGroup 64 MaterialManager.damageMod 100 MaterialManager.setEffectTemplate e_RichoMetal
Add the green part if its for people
Add Yellow part for jeeps
Add blue parts for planes
good luck!
|
|