Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Confusion Maker!!
PostPosted: Thu Aug 03, 2006 7:39 pm 
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Joined: Thu Aug 03, 2006 7:35 pm
Posts: 1
Allright,
1. How do I make a map so it's like midnight? All dark and everything.
2. How do I add some custom vehicles I found at filefront.com?
3. How do i edit stock maps so my friends can play on those maps without downloading the map that I have before trying to load the map on my server?

Thanks for your time.


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 Post subject:
PostPosted: Thu Aug 03, 2006 9:27 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
For #1, you need to edit sky.con, which holds the skybox settings. The easiest way is find another map with the sky you want, and copy and paste it into there. Sometimes the fog might not blend in, but you can tweak it from there.

For #2, you have to add the files to the "objects" folder in your map .rfa, and then tell the game to run those files.

The easiest way to do so, is add to the bottom of init.con:
run objects/objects

Then in the mapname/objects/objects.con place:
run vehiclename/vehiclename
run vehiclename/vehiclename

Then in mapname/objects/vehiclename/vehiclename.con:
run objects
run geometries
run network
run physics

You only need it for the .con files that are there, so if there is no Network.con, you don't need to add it to run.

This was based off the Coral Sea map for BF1942, if you want to look for more details.

#3: I don't really understand what you mean. If you want to run a stock map on a server, you have to only make server-side changes, meaning no new objects, no changes in graphcs or textures. See the tutorials and How To's for more things.


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