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Battlefield Modding Tutorials BFMODS • View topic - Permanent SmokeGrenade

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Permanent SmokeGrenade
PostPosted: Sat Mar 25, 2006 1:39 pm 
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Posts: 27
Anyone know how to lay an active smoke grenade in an ssm so that it's a permanent smoke point?

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 Post subject:
PostPosted: Sat Mar 25, 2006 2:13 pm 
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you could try to add a new objectspawn and set the spawning object to
"e_BuildingSmoke", "e_BuildingSmokeIdleDark" or "e_BuildingSmokeSmall"
whatever fits best for you


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 Post subject:
PostPosted: Sat Mar 25, 2006 2:33 pm 
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Is that ssm?

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 Post subject:
PostPosted: Sat Mar 25, 2006 2:36 pm 
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well
you can add object spawns ssm ( http://serversidemodding.com/ssm/modules.php? ... opic&t=552 )
so i'd say it is
if you can see the smoke clientside... i don't know
you'll have to try it


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 Post subject:
PostPosted: Sat Mar 25, 2006 2:56 pm 
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I'll try it out tomorrow (er... today after midmorning nap -lol-).

Thx man!

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 Post subject:
PostPosted: Sun Mar 26, 2006 10:23 am 
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Location: 1.80m above the ground

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 Post subject:
PostPosted: Sun Mar 26, 2006 1:09 pm 
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I don't understand the last part :(

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PostPosted: Sun Mar 26, 2006 3:36 pm 
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hm?
he means you should take the original effect (if there is one, that is...) and increase it's "ttl" -> timetolive -> time the effect appears on your screen so it seems to be permanent (86400 seconds... that's a long time for a battlefield effect ;) )


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