Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Tue Mar 21, 2006 3:01 pm 
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Joined: Mon Feb 20, 2006 12:00 am
Posts: 155
ive modded market garden ctf and it wud be nice to see a capable flag round the church area ........well im gona try it when i have time and ill let u know


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PostPosted: Tue Mar 21, 2006 4:38 pm 
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Joined: Wed May 04, 2005 12:00 am
Posts: 546
I had a quick go at this and got a client ctd, maybe I'm missing something tho :roll:

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PostPosted: Tue Mar 21, 2006 7:12 pm 
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Joined: Wed Mar 08, 2006 12:00 am
Posts: 11
Same result here.

Looks like -NB-Dazzer was the one who posted the idea of doing it(above). Hope posts somthing if he's figured it out.


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PostPosted: Tue Mar 21, 2006 7:25 pm 
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it can be done cus i saw it on a server ....but HOW????


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PostPosted: Tue Mar 21, 2006 8:24 pm 
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Joined: Wed Mar 08, 2006 12:00 am
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The closest ive been able to come is probably the same as everyone else.

Was trying to come up with a close combat ctf much like Berlin, but am so sick and tired of playing Berlin that i went ahead and took Coastal Hammer CTF and basically limited play to the town area. Made the factory the allied flag and at the opposite end of town changed the axis flag. That left 2 neutral flags that were already there for beach and forest. I changed them both so all game play would take place in town. So beach flag went to town square and forest flag went town hotel. Makes a GREAT CTF replacement for Berlin.

Thought on No Fly Zone that because there were neutral flags avble in CQ that they could easily enough be transferred to the CTF folder for much the same effect as I did with Coastal Hammer.... but no go.


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PostPosted: Wed Mar 22, 2006 10:54 am 
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Joined: Thu Jan 26, 2006 12:00 am
Posts: 47
right basicly if you want to make a TDM game from lets say a CTF map then all you need to do is create a TDM.CON in the gametypes folder of your map and just point it to the control points of the CTF map

run CTF/SpawnpointManagerSettings
run CTF/SoldierSpawnTemplates
run CTF/SoldierSpawns
run CTF/ObjectSpawnTemplates
run CTF/ControlPointTemplates

if v_arg1 == host

run CTF/ObjectSpawns
run CTF/ControlPoints
else
endIf


Or you could just copy the CTF.CON and rename it TDM.CON

I have only tryed making a TDM from a CTF map so i presume it would work for all game types.

If you just wanted to chage the control points then run ***/Controlpointtemplates and just change the *** bit to the gametype you want to rip the controlpoint from although you would proberly either have to edit the objectspawns.con and change or remove the OSid lines so things spawn when the correct flag is captured.

Im surprised this is new information to you guys well i hope it helps.



Edit
Wonder if you could do this to run 2 game types at the same time buy creating a TDM.CON with this code

run CTF/SpawnpointManagerSettings
run CTF/SoldierSpawnTemplates
run CTF/SoldierSpawns
run CTF/ObjectSpawnTemplates
run CTF/ControlPointTemplates
run gametypes/CTF
if v_arg1 == host

run CTF/ObjectSpawns
run CTF/ControlPoints
else
endIf


ill try it out later and post my results

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