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Battlefield Modding Tutorials BFMODS • View topic - Medic question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 
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 Post subject: Medic question
PostPosted: Tue Nov 15, 2005 8:29 am 
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Joined: Fri Oct 07, 2005 12:00 am
Posts: 31
I don't know if anyone has tried this yet but can you have the medic locker or the supplydepot in the humvee kill instead of heal? Id like to addtemplate it to the smoke grenade and up the radius to make a more effective gas grenade. I've tried both versions that I found the code for on here (superfuzz made one with the hanomag and I can't remember who made the one with the razorwire sorry) But both of those are not quite what Im looking for (I liked superfuzz's one it killed awesome but like he said the killzone stays much too long after the smoke dies out, and the other one you gotta be right next to the canister to take damage...also if your standing still it does no damage to you as it is like normal barbwire) I figured I'd give this a shot on my own and heres the code I used but all it does is heal the enemy lmfao.

ObjectTemplate.Active SmokeGrenadeProjectile
ObjectTemplate.addTemplate mediclockerRepairpoint
ObjectTemplate.radius 50
ObjectTemplate.projectilePosition 1/0/0
ObjectTemplate.create SupplyDepot mediclockerRepairpoint
ObjectTemplate.radius 50
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -9.0 0


Is anyone still working on this?


*edit* :idea: Is there anyway to create an out of bounds area around the canister with a radius of like 20 so it would kill like being out of bounds does? I know it's probably a stupid question but I'm still trying to learn how to do the code on alot of things and I don't even know if that would be possible but it would kill em even if they were just standing there waiting for the smoke to clear if it did work.


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 Post subject:
PostPosted: Tue Nov 15, 2005 11:26 pm 
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Joined: Wed Oct 12, 2005 12:00 am
Posts: 19
if it is possible, I KNOW you will figure it out, lol, although it would be nice if someone would help out :roll:


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