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Battlefield Modding Tutorials BFMODS • View topic - Support reload choppers?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 
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 Post subject: Support reload choppers?
PostPosted: Thu Jun 16, 2005 3:58 am 
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PostPosted: Thu Jun 16, 2005 11:53 am 
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thats a bit of cheating in a way. say u have an apache and u kill everything u lose ur ammo and are on ur last bar of health so u land somewhere out of sight, repair and rearm and u just get back to killing them.


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PostPosted: Fri Jun 17, 2005 3:56 am 
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Its not cheating if both sides have apaches and the same ability with support :wink:


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PostPosted: Fri Jun 17, 2005 8:55 am 
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ok yeah if both teams have the same helos then its fair.


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PostPosted: Fri Jun 17, 2005 8:10 pm 
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Well for what i know you can only rearm using supplybubbles. Now you can add those bubbles to the firearm just liek the ones that heal (the healingknife) but those bubbles seem to stay forever. Altough you might try to add them to the projectile the wrench has, and hope it will will pass slow enough to reamr the thing.

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PostPosted: Fri Feb 24, 2006 9:45 pm 
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PostPosted: Sun Feb 26, 2006 1:35 pm 
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PostPosted: Thu Mar 02, 2006 10:48 pm 
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That code was use for air to air rearm and repair hence the large bubble but the same could easyerly be added to the wrench just change Object.Template.Active UH-60Q to RepairPack i believe.

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