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objectTemplate.noCollisionAsDestroyed https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=4614 |
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Author: | freddy [ Sat Jan 17, 2009 1:05 am ] |
Post subject: | objectTemplate.noCollisionAsDestroyed |
Author: | Sheppard [ Sat Jan 17, 2009 1:40 am ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Wtf? |
Author: | Why Two Kay [ Sat Jan 17, 2009 5:27 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
More like: ObjectTemplate.sortaKindaNoCollisionAsDestroyedMaybe |
Author: | Urglub [ Sat Jan 17, 2009 5:57 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Time to live after death 9999 |
Author: | freddy [ Sat Jan 17, 2009 10:58 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
lol that plane(wreck) is still hanging in the spawner (holdobject). i have tried it "live" now and it works pretty well, the "flying wrecks" just pass trow vehicles with no damage to them. only thing that stops them is the ground. |
Author: | [TKO]Twist [ Sat Jan 17, 2009 11:51 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
So no more killed by a wreck. |
Author: | freddy [ Sun Jan 18, 2009 6:00 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Author: | Apache Thunder [ Sun Jan 18, 2009 6:07 pm ] |
Post subject: | Re: objectTemplate.noCollisionAsDestroyed |
Yeah, looks like the "sorta no collision" was the result of the client still trying to think it's solid, but the server saying other wise. Sorta like when someone changes the heightmap server side......... I'd imagine that client side that it would not glitch up like it's shown in the video? |
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