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All-In-One Super Gun, unlimited ammo, accuracy, heal, drift, https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=2339 |
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Author: | VOLTANO [ Tue Dec 12, 2006 2:14 am ] |
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Your helmet mod sounds like fun, good work there. I run a DC COOP server ( human players on coalition team -vs- AI bots on the opposition team ) where as the coalition weapons for the human players are server side modded for power ( hand weapons, jets and choppers fire cluster bombs that make the bots go flying up in the air lol ) I have learned a lot about server side modding from this fine & informative website and have applied the techniques in my BF1942 Desert Combat game server. To check out all the fun server sided modifications that are on my game server, here is the info. Server Name = jetsandchopperfun.net Server IP = 207.36.196.13 Port = 14567 Here is a short movie showing how funny it is when you shoot them. http://www.youtube.com/watch?v=7GcbiFVV ... ed&search= It would be even more fun if we could walk right up to them with your helmet ( or invisable soldier surrounding box thingy so they can't shot you ) and shoot them at close range and see the bot rain. lol ( or as it is now known as "BOT CORN", because the bots look like popping pop corn when they get shot ) Could you please reply with the code needed to enable your helmet ( or soldier surrounding box ) in the Desert Combat mod. Since I already have the Allies healing knife for ammo & health, I would just need the box thingy. Would the code for Desert Combat look like this ? ObjectTemplate.Active Coalition_Helmet ObjectTemplate.addTemplate mediclocker ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 And for back coverage, ( mediclocker in back of soldier ) would the code look like this ? ObjectTemplate.Active Coalition_Helmet ObjectTemplate.addTemplate mediclocker ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 180/0/0 Thank you . |
Author: | VOLTANO [ Fri Dec 15, 2006 5:38 am ] |
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I guess not. I tried the code above that I posted and when I went into the map, (DC El Alamein COOP) ( a map I modded so the bots all spawn close together around their flag ) I went up to 28 bots standing at their base and feeling like 'Ironman with my invisable medic locker helmet thingy seeing the 'ammo' icon and 'red cross medic health icon' on the right of my screen, I got their attention by saying "enemy sub detected". Well either they didn't like my sense of humor or they prefer 'friendly subs' for lunch and then they all shot me, making me have to respawn. BTW, here are the codes I changed in the SoldierSpawns.con in order to make them spawn close to each other. Object.create AxisSpawnPoint1 Object.absolutePosition 444/40.1936/1265 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint2 Object.absolutePosition 444/40.2/1255 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint3 Object.absolutePosition 444/40.193/1245 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint4 Object.absolutePosition 444/40.2439/1235 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint5 Object.absolutePosition 434/40.2/1265 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint6 Object.absolutePosition 434/40.2/1255 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint7 Object.absolutePosition 434/40.1929/1245 Object.rotation 90/0/1.52588e-005 Object.create AxisSpawnPoint8 Object.absolutePosition 434/40.2/1235 Object.rotation 90/0/1.52588e-005 So then I tried this code for the medic locker thingy. ObjectTemplate.Active USSoldier_Helmet ObjectTemplate.addTemplate mediclocker ObjectTemplate.setPosition 0/0/0.5 ObjectTemplate.setRotation 0/0/0 Notice I put the position at 0/0/0.5 so that the locker will be a little in front of the soldier, thinking that a little more buffer zone may be needed. But I got the same result, they turned my soldier player guy into swiss cheese again. |
Author: | Zaitsef [ Fri Dec 15, 2006 3:01 pm ] |
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Author: | Whitygotskil(Winters) [ Sun Feb 18, 2007 7:00 pm ] |
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This is pretty cool, but where in the hell do i put this at?? |
Author: | Zaitsef [ Sun Feb 18, 2007 7:06 pm ] |
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back to the basics: read up on the tuts, it will tell u that most coding is doen in objectspawntemplates.con |
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