Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
All-In-One Super Gun, unlimited ammo, accuracy, heal, drift, https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=2339 |
Page 1 of 2 |
Author: | hardimpact [ Sat Sep 16, 2006 4:03 pm ] |
Post subject: | All-In-One Super Gun, unlimited ammo, accuracy, heal, drift, |
rem **shoots Mg42 bullets at 3,000 ft/sec = zero lead. unlimited ammo, rem**auto heals you while you shoot, perfect accuracy=no drifting, one rem**shot kill to head, and force field to protect you. You might have to rem**change helmet code for the kit your using. It places a steel box rem**around you where you can still shoot through. Works Server sidded! ObjectTemplate.Active Thompson ObjectTemplate.projectileTemplate MG42_Projectile ObjectTemplate.reloadtime 0.1 ObjectTemplate.recoilSpeed 50.0 ObjectTemplate.roundOfFire 30 ObjectTemplate.autoReload 1 ObjectTemplate.velocity 3000 ObjectTemplate.setFireDev 0 0 0 ObjectTemplate.setMinDev 0 0 0 Rem *** Deviation End ***** ObjectTemplate.addTemplate e_shell792mm ObjectTemplate.startoneffects 1 ObjectTemplate.setPosition 0.01/0.07/0.37 ObjectTemplate.setRotation 0/0/0 ObjectTemplate.projectilePosition 0/0/0 rem ObjectTemplate.roundOfFire 1 rem ObjectTemplate.reloadtime 1 ObjectTemplate.setHasRecoilForce 1 ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0 ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0 ObjectTemplate.setFireDev 0 0 0 ObjectTemplate.setDevMod 0 0 0 ObjectTemplate.setTurnDev 0 0 0 ObjectTemplate.setSpeedDev 0 0 0 ObjectTemplate.setMiscDev 0 0 0 ObjectTemplate.AddTemplate HohaSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.AddTemplate HohaVehicleSupplyDepot ObjectTemplate.setPosition 0/0/0 ObjectTemplate.AddTemplate Repairpoint ObjectTemplate.setPosition 0/0/0 ObjectTemplate.Active HoHaSupplyDepot ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active HoHaVehicleSupplyDepot ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active Repairpoint ObjectTemplate.radius 3 ObjectTemplate.workOnVehicles 1 ObjectTemplate.workOnSoldiers 1 ObjectTemplate.Active German_Helmet ObjectTemplate.addTemplate mediclocker ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 |
Author: | brian [ Sat Sep 16, 2006 5:03 pm ] |
Post subject: | |
ObjectTemplate.Active German_Helmet You do realize that if it's a map with the german army, that ALL of the german helmets will give health? |
Author: | Bullet-ProofMonk [ Sat Sep 16, 2006 5:18 pm ] |
Post subject: | |
Why should you even need that helmet thing? You already have a healing suppy to the thompson. And from the looks of it, the thompson is all you need... |
Author: | Why Two Kay [ Sat Sep 16, 2006 6:33 pm ] |
Post subject: | |
Author: | Zaitsef [ Sun Sep 17, 2006 3:57 am ] |
Post subject: | |
Author: | Bullet-ProofMonk [ Sun Sep 17, 2006 3:14 pm ] |
Post subject: | |
Author: | MasterChief [ Sun Sep 17, 2006 4:07 pm ] |
Post subject: | |
Author: | Zaitsef [ Mon Sep 18, 2006 1:37 pm ] |
Post subject: | |
Page 1 of 2 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |