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Battlefield Modding Tutorials BFMODS :: View topic - All-In-One Super Gun, unlimited ammo, accuracy, heal, drift,
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

All-In-One Super Gun, unlimited ammo, accuracy, heal, drift,
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=9&t=2339
Page 1 of 2

Author:  hardimpact [ Sat Sep 16, 2006 4:03 pm ]
Post subject:  All-In-One Super Gun, unlimited ammo, accuracy, heal, drift,

rem **shoots Mg42 bullets at 3,000 ft/sec = zero lead. unlimited ammo, rem**auto heals you while you shoot, perfect accuracy=no drifting, one rem**shot kill to head, and force field to protect you. You might have to rem**change helmet code for the kit your using. It places a steel box rem**around you where you can still shoot through. Works Server sidded!

ObjectTemplate.Active Thompson
ObjectTemplate.projectileTemplate MG42_Projectile

ObjectTemplate.reloadtime 0.1
ObjectTemplate.recoilSpeed 50.0
ObjectTemplate.roundOfFire 30
ObjectTemplate.autoReload 1

ObjectTemplate.velocity 3000
ObjectTemplate.setFireDev 0 0 0
ObjectTemplate.setMinDev 0 0 0

Rem *** Deviation End *****

ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0.01/0.07/0.37
ObjectTemplate.setRotation 0/0/0



ObjectTemplate.projectilePosition 0/0/0
rem ObjectTemplate.roundOfFire 1
rem ObjectTemplate.reloadtime 1
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.setFireDev 0 0 0
ObjectTemplate.setDevMod 0 0 0
ObjectTemplate.setTurnDev 0 0 0
ObjectTemplate.setSpeedDev 0 0 0
ObjectTemplate.setMiscDev 0 0 0


ObjectTemplate.AddTemplate HohaSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.AddTemplate HohaVehicleSupplyDepot
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.AddTemplate Repairpoint
ObjectTemplate.setPosition 0/0/0

ObjectTemplate.Active HoHaSupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active HoHaVehicleSupplyDepot
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active Repairpoint
ObjectTemplate.radius 3
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1

ObjectTemplate.Active German_Helmet
ObjectTemplate.addTemplate mediclocker
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

Author:  brian [ Sat Sep 16, 2006 5:03 pm ]
Post subject: 

ObjectTemplate.Active German_Helmet

You do realize that if it's a map with the german army, that ALL of the german helmets will give health?

Author:  Bullet-ProofMonk [ Sat Sep 16, 2006 5:18 pm ]
Post subject: 

Why should you even need that helmet thing? You already have a healing suppy to the thompson. And from the looks of it, the thompson is all you need...

Author:  Why Two Kay [ Sat Sep 16, 2006 6:33 pm ]
Post subject: 


Author:  Zaitsef [ Sun Sep 17, 2006 3:57 am ]
Post subject: 


Author:  Bullet-ProofMonk [ Sun Sep 17, 2006 3:14 pm ]
Post subject: 


Author:  MasterChief [ Sun Sep 17, 2006 4:07 pm ]
Post subject: 


Author:  Zaitsef [ Mon Sep 18, 2006 1:37 pm ]
Post subject: 


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