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Battlefield Modding Tutorials BFMODS • View topic - Planes have proper number of guns

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Thu Jun 21, 2007 1:06 pm 
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ok i know this topics old but if anyones still interested, i have various codes for most of the BF1942 planes with the correct number of guns and bombs, here are two I have recently finished working on.

(Note: This is for a mainstream mod, not a SSM. I havent quite figured out a way to do this SS)

(Spitfire "Weapons.con")

rem *** SpitfireCannon ***
ObjectTemplate.create FireArms SpitfireCannon
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript ../../Land/AA_Base/Sounds/AA_Allies_GunBarrel.ssc
ObjectTemplate.aiTemplate SpitfireCannonAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition 2.6/0.21/2.4
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition -2.6/0.21/2.4
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition 2.6/0.2/0
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition -2.6/0.2/0
rem -------------------------------------
ObjectTemplate.projectileTemplate SpitfireCannon_Projectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.addFireArmsPosition 2.6/0.21/1.8 -0.6/0/0
ObjectTemplate.addFireArmsPosition -2.6/0.21/1.8 0.6/0/0
ObjectTemplate.magSize 230
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 900
ObjectTemplate.roundOfFire 4
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 10

rem *** CannonProjectile ***
ObjectTemplate.create Projectile SpitfireCannon_Projectile
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.damageType 1
ObjectTemplate.material 228
ObjectTemplate.material2 199
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.addTemplate e_cannon

rem *** SpitfireGunBarrel ***
ObjectTemplate.create FireArms SpitfireGuns
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript Sounds/spitfirefire.ssc
ObjectTemplate.aiTemplate SpitfireMachineGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzHeavy
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition 3.0/0.21/0
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition -3.0/0.21/0

rem -------------------------------------
ObjectTemplate.projectileTemplate SpitfireProjectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
ObjectTemplate.addFireArmsPosition 3.0/0.21/1.1 -0.8/-0.5/0
ObjectTemplate.addFireArmsPosition -3.0/0.21/1.1 0.8/-0.5/0
ObjectTemplate.addFireArmsPosition 3.5/0.21/1.1 -0.8/-0.5/0
ObjectTemplate.addFireArmsPosition -3.5/0.21/1.1 0.8/-0.5/0
ObjectTemplate.magSize 670
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1000
ObjectTemplate.roundOfFire 8
ObjectTemplate.AmmoType 10

rem *** SpitfireProjectile ***
ObjectTemplate.create Projectile SpitfireProjectile
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/1.5/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.material 222
ObjectTemplate.material2 -1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.hasCollisionEffect 1

(Spitfire "Objects.con" This is only the part that is changed, i dont need to post any more than the first bit describing the 1st PCO, Parts in Red are Changed)

rem *** Spitfire ***
ObjectTemplate.create PlayerControlObject Spitfire
ObjectTemplate.setNetworkableInfo Spitfire_body_info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.09
ObjectTemplate.mass 3712
ObjectTemplate.inertiaModifier 0.85/0.833/0.84
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 85
ObjectTemplate.maxhitpoints 85
ObjectTemplate.material 60
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 40 em_StukaDamage 0/0.102/2.11
ObjectTemplate.addArmorEffect 40 em_PlaneDamage 0/0.103/2.11
ObjectTemplate.addArmorEffect 20 e_StukaFire 0/0.6/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_Spitfire 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate Spitfire
rem -------------------------------------
ObjectTemplate.addTemplate lodSpitfire
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -2.5/0/-3 0/0/0
ObjectTemplate.GUIIndex 108
ObjectTemplate.setVehicleIcon "Vehicle/Icon_spitfire.tga"
ObjectTemplate.setVehicleIconPos 69/90
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBar

ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTFighter
ObjectTemplate.setToolTipType TTFighter
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"


rem *** lodSpitfire ***
ObjectTemplate.create LodObject lodSpitfire
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate SpitfireComplex
ObjectTemplate.addTemplate SpitfireSimple
ObjectTemplate.addTemplate SpitfireWreck
rem -------------------------------------
ObjectTemplate.lodSelector SpitfireLodSelector


rem *** SpitfireComplex ***
ObjectTemplate.create Bundle SpitfireComplex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodSpitfireCockpit
ObjectTemplate.addTemplate SpitfireCamera
ObjectTemplate.setPosition 0/1.17/-1.25
ObjectTemplate.addTemplate SpitfireEntry
ObjectTemplate.setPosition 0/0/-0.999
ObjectTemplate.addTemplate SpitfireAirbreakLeft
ObjectTemplate.setPosition -1.538/0.05/-0.882
ObjectTemplate.setRotation 6.973/-0.612/-5.036
ObjectTemplate.addTemplate SpitfireAirbreakRight
ObjectTemplate.setPosition 1.539/0.05/-0.882
ObjectTemplate.setRotation -6.972/-0.612/5.037
ObjectTemplate.addTemplate SpitfireRudderBackVertical
ObjectTemplate.setPosition 0/1.244/-5.452
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate SpitfireBodyWingVertical
ObjectTemplate.setPosition 0/0/0.3
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate SpitfireRudderBackLeft
ObjectTemplate.setPosition -0.889/0.89/-5.306
ObjectTemplate.addTemplate SpitfireRudderBackRight
ObjectTemplate.setPosition 0.89/0.89/-5.306
ObjectTemplate.addTemplate SpitfireRudderFrontLeft
ObjectTemplate.setPosition -3.814/0.275/-0.371
ObjectTemplate.setRotation 9/-0.862/-5.499
ObjectTemplate.addTemplate SpitfireRudderFrontRight
ObjectTemplate.setPosition 3.815/0.275/-0.371
ObjectTemplate.setRotation -8.999/-0.862/5.5
ObjectTemplate.addTemplate SpitfireSeat
ObjectTemplate.setPosition 0/0.6/-0.799
ObjectTemplate.addTemplate SpitfireEngine
ObjectTemplate.setPosition 0/0.5/4
ObjectTemplate.addTemplate SpitfireGuns
ObjectTemplate.addTemplate SpitfireCannon
ObjectTemplate.addTemplate SpitfireWheel1Dummy
ObjectTemplate.setPosition 0/0.5/-5.149

This includes code for the Spitfires Historically Accurate Cannon, and Correct Ammunition (As they were in the MkXIV of the Fighter. (One of the First 5-Blade Prop. Variants)



Now for the BF109

"Weapons.con"


rem *** BF109Cannon ***
ObjectTemplate.create FireArms BF109Cannon
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript ../../Land/Flak_38/Sounds/Flak38GunBarrel.ssc
ObjectTemplate.aiTemplate BF109CannonAI
rem -------------------------------------
ObjectTemplate.addTemplate e_MuzzAAgunB
ObjectTemplate.setPosition 0.0/0.60/3
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition 0.0/-0.2/1
rem -------------------------------------
ObjectTemplate.projectileTemplate BF109CannonProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.addFireArmsPosition 0/0.60/3 0/4/0
ObjectTemplate.magSize 200
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 900
ObjectTemplate.roundOfFire 6
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.AmmoType 8

rem *** CannonProjectile ***
ObjectTemplate.create Projectile BF109CannonProjectile
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
ObjectTemplate.geometry projectile_m1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.damageType 1
ObjectTemplate.material 228
ObjectTemplate.material2 199
ObjectTemplate.hasCollisionEffect 1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.ForceOnExplosion 1
ObjectTemplate.addTemplate e_cannon

rem *** BF109Guns ***
ObjectTemplate.create FireArms BF109Guns
ObjectTemplate.setNetworkableInfo PlaneFireArmInfo
ObjectTemplate.loadSoundScript Sounds/bf109fire.ssc
ObjectTemplate.aiTemplate BF109MachineGun
rem -------------------------------------
ObjectTemplate.visibleBarrelTemplate e_MuzzSG44
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition 2.40/0.2/0.3
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition -2.40/0.2/0.3
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition 0.2/0.1/0.3
ObjectTemplate.addTemplate e_shellAir
ObjectTemplate.setPosition -0.2/0.1/0.3
rem -------------------------------------
ObjectTemplate.projectileTemplate BF109Projectile
ObjectTemplate.projectilePosition 0/0/2
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/3/0/0
ObjectTemplate.addFireArmsPosition 2.405/0.25/1.12 -0.6/3.6/0
ObjectTemplate.addFireArmsPosition -2.405/0.25/1.12 0.6/3.6/0
ObjectTemplate.addFireArmsPosition 0.19/1.1/1.70 0/4/0
ObjectTemplate.addFireArmsPosition -0.19/1.1/1.70 0/4/0
ObjectTemplate.magSize 2000
ObjectTemplate.numOfMag 1
ObjectTemplate.velocity 1000
ObjectTemplate.roundOfFire 12
ObjectTemplate.AmmoType 8

rem *** BF109Projectile ***
ObjectTemplate.create Projectile BF109Projectile
ObjectTemplate.loadSoundScript ../../../Common/Sounds/Projectile.ssc
ObjectTemplate.createNotInGrid 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.timeToLive CRD_NONE/1.5/0/0
ObjectTemplate.gravityModifier 0
ObjectTemplate.material 217
ObjectTemplate.material2 -1
ObjectTemplate.stopAtEndEffect 1
ObjectTemplate.hasCollisionEffect 1

"Objects.con" (Up to the end of the part list)



rem *** BF109 ***
ObjectTemplate.create PlayerControlObject BF109
ObjectTemplate.setNetworkableInfo BF109Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.drag 0.105
ObjectTemplate.mass 3191
ObjectTemplate.inertiaModifier 1/1/1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 8
ObjectTemplate.explosionDamage 5
ObjectTemplate.hasArmor 1
ObjectTemplate.angleMod 1
ObjectTemplate.speedMod 2
ObjectTemplate.hitpoints 85
ObjectTemplate.maxhitpoints 85
ObjectTemplate.material 60
ObjectTemplate.criticalDamage 20
ObjectTemplate.hpLostWhileCriticalDamage 1.5
ObjectTemplate.explosionForceMod 15
ObjectTemplate.hpLostWhileUpSideDown 10
ObjectTemplate.hpLostWhileDamageFromWater 10
ObjectTemplate.addArmorEffect 40 em_Bf109Damage 0/0.102/2.11
ObjectTemplate.addArmorEffect 40 em_PlaneDamage 0/0.103/1.91
ObjectTemplate.addArmorEffect 20 e_Bf109Fire 0/0.6/2.11
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal_Plane 0/0/0
ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0
ObjectTemplate.damageFromWater 1
ObjectTemplate.aiTemplate BF109
rem -------------------------------------
ObjectTemplate.addTemplate lodBF109
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -4/0.243/-2 0/0/0
ObjectTemplate.GUIIndex 31
ObjectTemplate.setVehicleIcon "Vehicle/Icon_bf109.tga"
ObjectTemplate.setVehicleIconPos 62/93
ObjectTemplate.setNumberOfWeaponIcons 2
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABAmmoBar
ObjectTemplate.setSecondaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setSecondaryAmmoBar ABAmmoBar

ObjectTemplate.setCrossHairType CHTIcon
ObjectTemplate.setVehicleCategory VCAir
ObjectTemplate.setVehicleType VTFighter
ObjectTemplate.setToolTipType TTFighter
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_plane_16x16.tga"

rem *** lodBF109 ***
ObjectTemplate.create LodObject lodBF109
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate BF109Complex
ObjectTemplate.addTemplate BF109Simple
ObjectTemplate.addTemplate BF109Wreck
rem -------------------------------------
ObjectTemplate.lodSelector BF109LodSelector


rem *** BF109Complex ***
ObjectTemplate.create Bundle BF109Complex
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodbf109Cockpit
ObjectTemplate.addTemplate bf109Camera
ObjectTemplate.setPosition 0/1.25/-0.849
ObjectTemplate.setRotation 0/5/0
ObjectTemplate.addTemplate bf109Entry
ObjectTemplate.setPosition 0/0/-1.199
ObjectTemplate.addTemplate bf109Seat
ObjectTemplate.setPosition 0/0.55/-0.599
ObjectTemplate.addTemplate BF109Engine
ObjectTemplate.setPosition 0/0.55/2.68
ObjectTemplate.addTemplate BF109BodyWingVertical
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate BF109Flaps4
ObjectTemplate.setPosition 4.17/0.42/-0.369
ObjectTemplate.setRotation -7.999/0/8.5
ObjectTemplate.addTemplate BF109Flaps2
ObjectTemplate.setPosition -4.169/0.42/-0.369
ObjectTemplate.setRotation 8/0/-8.499
ObjectTemplate.addTemplate BF109Flaps3
ObjectTemplate.setPosition 2.32/0.165/-0.599
ObjectTemplate.setRotation -6.899/0/7.5
ObjectTemplate.addTemplate BF109Flaps1
ObjectTemplate.setPosition -2.319/0.165/-0.599
ObjectTemplate.setRotation 6.9/0/-7.499
ObjectTemplate.addTemplate BF109AirbreakRU
ObjectTemplate.setPosition 0.968/0.05/-0.746
ObjectTemplate.setRotation 0/0/2
ObjectTemplate.addTemplate BF109AirbreakLU
ObjectTemplate.setPosition -0.958/0.025/-0.737
ObjectTemplate.setRotation 0/0/-1.999
ObjectTemplate.addTemplate BF109TailFlapR
ObjectTemplate.setPosition 0.805/1.165/-5.477
ObjectTemplate.addTemplate BF109TailFlapL
ObjectTemplate.setPosition -0.797/1.165/-5.477
ObjectTemplate.addTemplate BF109wheelBack
ObjectTemplate.setPosition 0/0.751/-5.197
ObjectTemplate.addTemplate BF109Rudder
ObjectTemplate.setPosition 0/1.205/-5.487
ObjectTemplate.setRotation 0/0/-89.999
ObjectTemplate.addTemplate BF109Guns
ObjectTemplate.addTemplate BF109Cannon
rem -------------------------------------

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PostPosted: Thu Jun 21, 2007 3:55 pm 
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NICE JOB

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PostPosted: Thu Jun 21, 2007 5:16 pm 
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Posts: 696
Location: Germany, US Depot
nice work, thx for sharing

unfortunately u can only add the firearms position serverside, anything relating to Graphics and Sound is clientside only.

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