Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Fri Mar 29, 2024 1:02 pm

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
Author Message
 Post subject: Balanced Maps v5
PostPosted: Mon Jan 03, 2005 12:12 am 
Offline

Joined: Sun Sep 05, 2004 12:00 am
Posts: 67
I haven't done anything in a while, but I figured I would do a really minor one after one of the admins at GSN kepts pestering me about it. But don't hold the TRivers map on GSN against me lol, the admin begged me to make it all ground and NoPara, I begrudgingly did it lol.

You can play them on the GSN servers if you would like to check them out, you can play them at:

GSN #1: 63.251.200.193
GSN #2: 63.251.200.236

And you can download it here: http://tacticalpimps.nato-ladder.com/fi ... eMaps5.zip

Here is the readme file for you guys.

Balanced Maps v5 for DC .8 aka Final

About


Just trying to balance out the sides a bit. You've prolly heard this already, but statistically speaking, opposition wins most of the time and it shows on bftracks. Not to mention, I got really bored and just felt like screwing with some maps. This is basically just minor tweaking to try and give the losing side a little more of a boost to help them try and win, not really anythign too drastic.


Change List

Eastings:
1) Coaltion acquires Norfolk at start of map
2) SCUD and BM21 will not spawn until Opposition obtains possession of Norfolk
3) MLRS will not spawn until Coalition obtains possession of Eastings
4) PainZone for armor vehicles and infantry added at MainBases
5) M82 sniper rifles removed

DesertShield:
1) Coalition acquires Outpost base at start of map
2) M6-LineBacker added to Coalition MainBase
3) SA-342L replaces Mi8
4) Teamlock on all aircraft

DustBowl:
1) Added one more M6-Linebacker to compensate for Opposition having SA-9 Gaskin and SA-19 Panstyr
2) One BM21 changed to a T72
3) One MLRS Changed to an Abrams
4) Teamlock on all aircraft

OilFields:
1) Removed SA-3 site from AinZalah Base
2) Coalition given an SA-3
3) Coalition starts out with CheckPoint and Village bases

El Alamein:
1) Coalition acquires an extra Patriot battery at top of their MainBase
2) Teamlock on all aircraft, SA-3 and Patriot sites

Gazala:
1) TeamLock on all aircraft
2) Aircraft removed from hidden airfield
3) DPV added to hidden airfield for those that accidentally bail out there
4) A10 moved to Coalition runway
5) Apache moved to armor area of Coalition MainBase
6) Hid one M82, one GrailKit and two Mustangs

Medina Ridge:
1) Removed PushMap style play, now plays like a normal map
2) Increased flag cap times to 8 seconds total for Oasis Town and OutPost Pass bases
3) Increaded flag cap times to 20 seconds total for Opposition Base[/b][/url]


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 34 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group